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Searched refs:Game_double_buffer (Results 1 – 4 of 4) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgame.h110 extern int Game_double_buffer; //double buffering?
116 #define Game_double_buffer 1 //always double buffer in real game macro
H A Dgamerend.c1131 if ( Game_double_buffer ) { in game_render_frame_mono()
1170 if ( Game_double_buffer ) { //copy to visible screen in game_render_frame_mono()
1210 if ( Game_double_buffer ) { in game_render_frame_mono()
1288 if ( Game_double_buffer ) { in game_render_frame_mono()
1331 if ( Game_double_buffer ) { //copy to visible screen in game_render_frame_mono()
H A Dgamecntl.c1980 if ((Game_double_buffer = !Game_double_buffer)!=0) in HandleTestKey()
H A Dgame.c234 int Game_double_buffer = 1; //double buffer by default variable