Searched refs:Game_double_buffer (Results 1 – 4 of 4) sorted by relevance
110 extern int Game_double_buffer; //double buffering?116 #define Game_double_buffer 1 //always double buffer in real game macro
1131 if ( Game_double_buffer ) { in game_render_frame_mono()1170 if ( Game_double_buffer ) { //copy to visible screen in game_render_frame_mono()1210 if ( Game_double_buffer ) { in game_render_frame_mono()1288 if ( Game_double_buffer ) { in game_render_frame_mono()1331 if ( Game_double_buffer ) { //copy to visible screen in game_render_frame_mono()
1980 if ((Game_double_buffer = !Game_double_buffer)!=0) in HandleTestKey()
234 int Game_double_buffer = 1; //double buffer by default variable