Searched refs:GamepadEnabled (Results 1 – 4 of 4) sorted by relevance
58 bool GamepadEnabled; variable
79 pComp->Value(mkNamingAdapt(GamepadEnabled, "GamepadEnabled", true )); in CompileFunc()
180 if (!pGamePadControl && Config.General.GamepadEnabled) in DoInit()
1409 if (ControlSet && ControlSet->HasGamepad() && !Config.General.GamepadEnabled) in InitControl()