/dports/www/firefox-legacy/firefox-52.8.0esr/dom/gamepad/ |
H A D | GamepadPose.cpp | 16 GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState) in GamepadPose() function in mozilla::dom::GamepadPose 23 GamepadPose::GamepadPose(nsISupports* aParent) in GamepadPose() function in mozilla::dom::GamepadPose 30 GamepadPose::~GamepadPose() in ~GamepadPose() 42 GamepadPose::HasOrientation() const in HasOrientation() 48 GamepadPose::HasPosition() const in HasPosition() 54 GamepadPose::GetPosition(JSContext* aJSContext, in GetPosition() 63 GamepadPose::GetLinearVelocity(JSContext* aJSContext, in GetLinearVelocity() 72 GamepadPose::GetLinearAcceleration(JSContext* aJSContext, in GetLinearAcceleration() 81 GamepadPose::GetOrientation(JSContext* aJSContext, in GetOrientation() 90 GamepadPose::GetAngularVelocity(JSContext* aJSContext, in GetAngularVelocity() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/gamepad/ |
H A D | GamepadPose.cpp | 16 GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState) in GamepadPose() function in mozilla::dom::GamepadPose 21 GamepadPose::GamepadPose(nsISupports* aParent) : Pose(aParent) { in GamepadPose() function in mozilla::dom::GamepadPose 26 GamepadPose::~GamepadPose() { mozilla::DropJSObjects(this); } in ~GamepadPose() 28 /* virtual */ JSObject* GamepadPose::WrapObject( in WrapObject() 33 bool GamepadPose::HasOrientation() const { in HasOrientation() 37 bool GamepadPose::HasPosition() const { in HasPosition() 41 void GamepadPose::GetPosition(JSContext* aJSContext, in GetPosition() 50 void GamepadPose::GetLinearVelocity(JSContext* aJSContext, in GetLinearVelocity() 59 void GamepadPose::GetLinearAcceleration(JSContext* aJSContext, in GetLinearAcceleration() 69 void GamepadPose::GetOrientation(JSContext* aJSContext, in GetOrientation() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/dom/gamepad/ |
H A D | GamepadPose.cpp | 15 GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState) in GamepadPose() function in mozilla::dom::GamepadPose 20 GamepadPose::GamepadPose(nsISupports* aParent) : Pose(aParent) { in GamepadPose() function in mozilla::dom::GamepadPose 25 GamepadPose::~GamepadPose() { mozilla::DropJSObjects(this); } in ~GamepadPose() 28 JSObject* GamepadPose::WrapObject(JSContext* aJSContext, in WrapObject() 33 bool GamepadPose::HasOrientation() const { in HasOrientation() 37 bool GamepadPose::HasPosition() const { in HasPosition() 42 void GamepadPose::GetPosition(JSContext* aJSContext, in GetPosition() 53 void GamepadPose::GetLinearVelocity(JSContext* aJSContext, in GetLinearVelocity() 64 void GamepadPose::GetLinearAcceleration(JSContext* aJSContext, in GetLinearAcceleration() 74 void GamepadPose::GetOrientation(JSContext* aJSContext, in GetOrientation() [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/gamepad/ |
H A D | GamepadPose.cpp | 16 GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState) in GamepadPose() function in mozilla::dom::GamepadPose 21 GamepadPose::GamepadPose(nsISupports* aParent) : Pose(aParent) { in GamepadPose() function in mozilla::dom::GamepadPose 26 GamepadPose::~GamepadPose() { mozilla::DropJSObjects(this); } in ~GamepadPose() 29 JSObject* GamepadPose::WrapObject(JSContext* aJSContext, in WrapObject() 34 bool GamepadPose::HasOrientation() const { in HasOrientation() 38 bool GamepadPose::HasPosition() const { in HasPosition() 43 void GamepadPose::GetPosition(JSContext* aJSContext, in GetPosition() 54 void GamepadPose::GetLinearVelocity(JSContext* aJSContext, in GetLinearVelocity() 65 void GamepadPose::GetLinearAcceleration(JSContext* aJSContext, in GetLinearAcceleration() 75 void GamepadPose::GetOrientation(JSContext* aJSContext, in GetOrientation() [all …]
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/dports/www/firefox/firefox-99.0/dom/gamepad/ |
H A D | GamepadPose.cpp | 15 GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState) in GamepadPose() function in mozilla::dom::GamepadPose 20 GamepadPose::GamepadPose(nsISupports* aParent) : Pose(aParent) { in GamepadPose() function in mozilla::dom::GamepadPose 25 GamepadPose::~GamepadPose() { mozilla::DropJSObjects(this); } in ~GamepadPose() 28 JSObject* GamepadPose::WrapObject(JSContext* aJSContext, in WrapObject() 33 bool GamepadPose::HasOrientation() const { in HasOrientation() 37 bool GamepadPose::HasPosition() const { in HasPosition() 42 void GamepadPose::GetPosition(JSContext* aJSContext, in GetPosition() 53 void GamepadPose::GetLinearVelocity(JSContext* aJSContext, in GetLinearVelocity() 64 void GamepadPose::GetLinearAcceleration(JSContext* aJSContext, in GetLinearAcceleration() 74 void GamepadPose::GetOrientation(JSContext* aJSContext, in GetOrientation() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/gamepad/ |
H A D | GamepadPose.cpp | 15 GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState) in GamepadPose() function in mozilla::dom::GamepadPose 20 GamepadPose::GamepadPose(nsISupports* aParent) : Pose(aParent) { in GamepadPose() function in mozilla::dom::GamepadPose 25 GamepadPose::~GamepadPose() { mozilla::DropJSObjects(this); } in ~GamepadPose() 28 JSObject* GamepadPose::WrapObject(JSContext* aJSContext, in WrapObject() 33 bool GamepadPose::HasOrientation() const { in HasOrientation() 37 bool GamepadPose::HasPosition() const { in HasPosition() 42 void GamepadPose::GetPosition(JSContext* aJSContext, in GetPosition() 53 void GamepadPose::GetLinearVelocity(JSContext* aJSContext, in GetLinearVelocity() 64 void GamepadPose::GetLinearAcceleration(JSContext* aJSContext, in GetLinearAcceleration() 74 void GamepadPose::GetOrientation(JSContext* aJSContext, in GetOrientation() [all …]
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/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/web-sys-0.3.55/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/devel/stylua/StyLua-0.11.0/cargo-crates/web-sys-0.3.55/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/web-sys-0.3.55/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/multimedia/rav1e/rav1e-0.5.1/cargo-crates/web-sys-0.3.55/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/net-im/zkgroup/zkgroup-0.7.4/cargo-crates/web-sys-0.3.51/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/web-sys-0.3.53/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/devel/sccache/sccache-0.2.15/cargo-crates/web-sys-0.3.46/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/net/routinator/routinator-0.10.2/cargo-crates/web-sys-0.3.51/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/games/genact/genact-0.10.0/cargo-crates/web-sys-0.3.44/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [ wasm_bindgen ( extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Game… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/lang/gleam/gleam-0.18.2/cargo-crates/web-sys-0.3.55/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/net-im/fractal/fractal-4.4.0/vendor/web-sys/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [ wasm_bindgen ( extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Game… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/security/cargo-audit/rustsec-cargo-audit-v0.15.2/cargo-audit/cargo-crates/web-sys-0.3.50/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/security/cargo-audit/rustsec-cargo-audit-v0.15.2/cargo-audit/cargo-crates/web-sys-0.3.55/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/dns/doh-proxy/doh-proxy-0.9.2/cargo-crates/web-sys-0.3.53/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/net-im/libsignal-client/libsignal-client-0.9.6/cargo-crates/web-sys-0.3.47/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/editors/kak-lsp/kak-lsp-11.1.0/cargo-crates/web-sys-0.3.54/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/web-sys/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/www/ffsend/ffsend-ccd489ce2e75b91c0f17fbf13dbd91fe84f5ad98/cargo-crates/web-sys-0.3.55/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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/dports/www/rearx/rearx-0.1.4/cargo-crates/web-sys-0.3.48/src/features/ |
H A D | gen_GamepadPose.rs | 6 …# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "Gamepa… 13 pub type GamepadPose; typedef 20 pub fn has_orientation(this: &GamepadPose) -> bool; in has_orientation() 27 pub fn has_position(this: &GamepadPose) -> bool; in has_position() 34 pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in position() 41 pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_velocity() 48 pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in linear_acceleration() 55 pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in orientation() 62 pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_velocity() 69 pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>; in angular_acceleration()
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