Searched refs:GamepadY (Results 1 – 16 of 16) sorted by relevance
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/platform/win10/input/ |
H A D | RemoteControlXbox.cpp | 168 case VirtualKey::GamepadY: in TranslateVirtualKey()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/entry/ |
H A D | entry.h | 184 GamepadY, enumerator
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H A D | entry_android.cpp | 66 { AKEYCODE_BUTTON_Y, Key::GamepadY },
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H A D | entry_x11.cpp | 63 Key::GamepadY,
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H A D | entry_glfw.cpp | 182 Key::GamepadY, in translateGamepadButton()
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H A D | entry_windows.cpp | 84 { XINPUT_GAMEPAD_Y, Key::GamepadY },
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H A D | entry_sdl.cpp | 472 initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY); in Context()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/entry/ |
H A D | entry.h | 184 GamepadY, enumerator
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H A D | entry_android.cpp | 66 { AKEYCODE_BUTTON_Y, Key::GamepadY },
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H A D | entry_x11.cpp | 63 Key::GamepadY,
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H A D | entry_glfw.cpp | 182 Key::GamepadY, in translateGamepadButton()
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H A D | entry_sdl.cpp | 472 initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY); in Context()
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H A D | entry_windows.cpp | 84 { XINPUT_GAMEPAD_Y, Key::GamepadY },
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/System/ |
H A D | mod.rs | 548 pub const GamepadY: Self = Self(198i32); const
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/dports/graphics/libprojectm/projectm-3.1.12/src/EyeTune/EyeTune.WindowsUniversal.Application/ |
H A D | EyeTuneApp.cpp | 436 case Windows::System::VirtualKey::GamepadY:
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/System/ |
H A D | mod.rs | 6796 pub const GamepadY: VirtualKey = VirtualKey(198i32); const
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