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Searched refs:GearStates (Results 1 – 5 of 5) sorted by relevance

/dports/games/ivan/ivan-059/Script/
H A Ditem.dat68 GearStates = 0;
3616 GearStates = 0;
3734 GearStates = 0;
3767 GearStates = 0;
3791 GearStates = 0;
3885 GearStates = 0;
4358 GearStates = 0;
4476 GearStates = 0;
5582 GearStates = 0;
5623 GearStates = 0;
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/dports/games/ivan/ivan-059/.devsPrefs/red-kangaroo/
H A Dcode_snippets51 // We're changing GearStates when the belt is locked/unlocked, so re-calculate.
/dports/games/ivan/ivan-059/Main/Include/
H A Ditem.h164 long GearStates; member
373 DATA_BASE_VALUE(long, GearStates);
/dports/games/ivan/ivan-059/Main/Source/
H A Ddatabase.cpp556 ADD_MEMBER(GearStates); in CreateDataBaseMemberMap()
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/
H A DChangeLog.0401797 …* Added GearStates item database value that allows one to easily add equipment that activate perma…