Searched refs:GeneratorBalance (Results 1 – 1 of 1) sorted by relevance
87 }GeneratorBalance; variable1025 GeneratorBalance.Timer = 0; in GeneratorBalance_Init()1026 GeneratorBalance.AIScore = 0; in GeneratorBalance_Init()1041 GeneratorBalance.PlayerScore += GeneratorBalance.PlayerValue; in GeneratorBalance_NotePlayerDeath()1074 if(GeneratorBalance.PlayerScore>0 || GeneratorBalance.AIScore>0) in GeneratorBalance_PerFrameMaintenance()1077 if(GeneratorBalance.PlayerScore>GeneratorBalance.AIScore) in GeneratorBalance_PerFrameMaintenance()1080 …int ratio = DIV_FIXED(GeneratorBalance.PlayerScore+GeneratorBalance.PlayerValue,GeneratorBalance.A… in GeneratorBalance_PerFrameMaintenance()1100 GeneratorBalance.PlayerScore = GeneratorBalance.AIScore; in GeneratorBalance_PerFrameMaintenance()1109 …int ratio = DIV_FIXED(GeneratorBalance.AIScore+GeneratorBalance.PlayerValue,GeneratorBalance.Playe… in GeneratorBalance_PerFrameMaintenance()1130 GeneratorBalance.AIScore = GeneratorBalance.PlayerScore; in GeneratorBalance_PerFrameMaintenance()[all …]