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Searched refs:GetActionPointIdx (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DLinkedObject.cpp145 long ni = GetActionPointIdx(obj, actiontext); in EERIE_LINKEDOBJ_LinkObjectToObject()
160 long ni2 = GetActionPointIdx(tolink, actiontext2); in EERIE_LINKEDOBJ_LinkObjectToObject()
H A DObject.h82 long GetActionPointIdx(const EERIE_3DOBJ * eobj, const std::string & text);
H A DObject.cpp109 long GetActionPointIdx(const EERIE_3DOBJ * eobj, const string & text) { in GetActionPointIdx() function
147 long lVRight = GetActionPointIdx(eerie, "v_right"); in EERIE_Object_Precompute_Fast_Access()
148 long lURight = GetActionPointIdx(eerie, "u_right"); in EERIE_Object_Precompute_Fast_Access()
149 long lViewAttach = GetActionPointIdx(eerie, "view_attach") ; in EERIE_Object_Precompute_Fast_Access()
150 long lPrimAttach = GetActionPointIdx(eerie, "primary_attach"); in EERIE_Object_Precompute_Fast_Access()
151 long lLeftAttach = GetActionPointIdx(eerie, "left_attach"); in EERIE_Object_Precompute_Fast_Access()
160 long lWeapAttach = GetActionPointIdx(eerie, "weapon_attach"); in EERIE_Object_Precompute_Fast_Access()
161 long lSecAttach = GetActionPointIdx(eerie, "secondary_attach"); in EERIE_Object_Precompute_Fast_Access()
191 long lFire = GetActionPointIdx(eerie, "fire"); in EERIE_Object_Precompute_Fast_Access()
192 long lCarryAttach = GetActionPointIdx(eerie, "carry_attach"); in EERIE_Object_Precompute_Fast_Access()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells01.cpp511 …spells[spellinstance].hand_group = GetActionPointIdx(entities[spells[spellinstance].caster]->obj, … in Create()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DArxGame.cpp1479 long id2 = GetActionPointIdx( entities.player()->obj, "chest2leggings" ); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp2003 id = GetActionPointIdx(io->obj, "left_attach"); in ARX_PLAYER_Manage_Visual()