Searched refs:GetAslonaStoryState (Results 1 – 3 of 3) sorted by relevance
6768 if(game::GetAslonaStoryState() && !RAND_N(4)) // Isn't he charming? in BeTalkedTo()7418 if((game::GetAslonaStoryState() > 1) && !HasBeenSpokenTo) in BeTalkedTo()7452 game::SetAslonaStoryState(game::GetAslonaStoryState() + 1); in BeTalkedTo()7471 if((game::GetAslonaStoryState() > 1) && !HasBeenSpokenTo) in BeTalkedTo()7518 game::SetAslonaStoryState(game::GetAslonaStoryState() + 1); in BeTalkedTo()7532 if((game::GetAslonaStoryState() > 1) && !HasBeenSpokenTo) in BeTalkedTo()7565 game::SetAslonaStoryState(game::GetAslonaStoryState() + 1); in BeTalkedTo()7738 if(game::GetAslonaStoryState() == 1) in BeTalkedTo()7772 if(game::GetAslonaStoryState() == 5) in BeTalkedTo()7787 else if(game::GetAslonaStoryState() == 5 && game::GetStoryState() < 3) in BeTalkedTo()
1915 …else if(Max(game::GetAslonaStoryState(), game::GetRebelStoryState()) >= 4) // At least two of the … in Die()1918 if(game::GetAslonaStoryState() > game::GetRebelStoryState()) in Die()1925 int Bonus = Max(game::GetAslonaStoryState(), game::GetRebelStoryState()) - 2; in Die()
355 static int GetAslonaStoryState() { return AslonaStoryState; } in GetAslonaStoryState() function