Searched refs:GetBindlessShadowMapsEnabled (Results 1 – 6 of 6) sorted by relevance
72 GlfSimpleShadowArray::GetBindlessShadowMapsEnabled() in GetBindlessShadowMapsEnabled() function in GlfSimpleShadowArray87 if (GetBindlessShadowMapsEnabled()) { in SetSize()101 if (GetBindlessShadowMapsEnabled()) { in SetNumLayers()118 if (GetBindlessShadowMapsEnabled()) { in GetShadowMapTexture()129 if (GetBindlessShadowMapsEnabled()) { in GetShadowMapDepthSampler()140 if (GetBindlessShadowMapsEnabled()) { in GetShadowMapCompareSampler()182 if (GetBindlessShadowMapsEnabled()) { in GetNumShadowMapPasses()193 if (GetBindlessShadowMapsEnabled()) { in GetShadowMapSize()397 if (GetBindlessShadowMapsEnabled()) { in _AllocResources()473 if (GetBindlessShadowMapsEnabled()) { in _FreeResources()[all …]
245 if (GlfSimpleShadowArray::GetBindlessShadowMapsEnabled()) { in InitUniformBlockBindings()254 if (!GlfSimpleShadowArray::GetBindlessShadowMapsEnabled()) { in InitSamplerUnitBindings()298 GlfSimpleShadowArray::GetBindlessShadowMapsEnabled(); in BindUniformBlocks()509 if (GlfSimpleShadowArray::GetBindlessShadowMapsEnabled()) { in BindSamplers()531 if (GlfSimpleShadowArray::GetBindlessShadowMapsEnabled()) { in UnbindSamplers()
61 bool GetBindlessShadowMapsEnabled();
121 GlfSimpleShadowArray::GetBindlessShadowMapsEnabled();; in GetSource()
545 if (GlfSimpleShadowArray::GetBindlessShadowMapsEnabled()) { in Compile()
141 GlfSimpleShadowArray::GetBindlessShadowMapsEnabled(); in Sync()