Home
last modified time | relevance | path

Searched refs:GetBoneAxis (Results 1 – 4 of 4) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DIK.cpp217 float idIK::GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &a… in GetBoneAxis() function in idIK
527 upperLegLength[i] = GetBoneAxis( hipOrigin, kneeOrigin, dir, axis ); in Init()
531 lowerLegLength[i] = GetBoneAxis( kneeOrigin, ankleOrigin, dir, axis ); in Init()
757 GetBoneAxis( hipOrigin, kneeOrigin, hipDir, axis ); in Evaluate()
761 GetBoneAxis( kneeOrigin, jointOrigins[i], kneeDir, axis ); in Evaluate()
1036 upperArmLength[i] = GetBoneAxis( shoulderOrigin, elbowOrigin, dir, axis ); in Init()
1040 lowerArmLength[i] = GetBoneAxis( elbowOrigin, handOrigin, dir, axis ); in Init()
1095 GetBoneAxis( shoulderOrigin, elbowOrigin, shoulderDir, axis ); in Evaluate()
1099 GetBoneAxis( elbowOrigin, handOrigin, elbowDir, axis ); in Evaluate()
H A DIK.h62 …float GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &ax…
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DIK.cpp217 float idIK::GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &a… in GetBoneAxis() function in idIK
527 upperLegLength[i] = GetBoneAxis( hipOrigin, kneeOrigin, dir, axis ); in Init()
531 lowerLegLength[i] = GetBoneAxis( kneeOrigin, ankleOrigin, dir, axis ); in Init()
757 GetBoneAxis( hipOrigin, kneeOrigin, hipDir, axis ); in Evaluate()
761 GetBoneAxis( kneeOrigin, jointOrigins[i], kneeDir, axis ); in Evaluate()
1036 upperArmLength[i] = GetBoneAxis( shoulderOrigin, elbowOrigin, dir, axis ); in Init()
1040 lowerArmLength[i] = GetBoneAxis( elbowOrigin, handOrigin, dir, axis ); in Init()
1095 GetBoneAxis( shoulderOrigin, elbowOrigin, shoulderDir, axis ); in Evaluate()
1099 GetBoneAxis( elbowOrigin, handOrigin, elbowDir, axis ); in Evaluate()
H A DIK.h62 …float GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &ax…