Searched refs:GetBoneAxis (Results 1 – 4 of 4) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | IK.cpp | 217 float idIK::GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &a… in GetBoneAxis() function in idIK 527 upperLegLength[i] = GetBoneAxis( hipOrigin, kneeOrigin, dir, axis ); in Init() 531 lowerLegLength[i] = GetBoneAxis( kneeOrigin, ankleOrigin, dir, axis ); in Init() 757 GetBoneAxis( hipOrigin, kneeOrigin, hipDir, axis ); in Evaluate() 761 GetBoneAxis( kneeOrigin, jointOrigins[i], kneeDir, axis ); in Evaluate() 1036 upperArmLength[i] = GetBoneAxis( shoulderOrigin, elbowOrigin, dir, axis ); in Init() 1040 lowerArmLength[i] = GetBoneAxis( elbowOrigin, handOrigin, dir, axis ); in Init() 1095 GetBoneAxis( shoulderOrigin, elbowOrigin, shoulderDir, axis ); in Evaluate() 1099 GetBoneAxis( elbowOrigin, handOrigin, elbowDir, axis ); in Evaluate()
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H A D | IK.h | 62 …float GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &ax…
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | IK.cpp | 217 float idIK::GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &a… in GetBoneAxis() function in idIK 527 upperLegLength[i] = GetBoneAxis( hipOrigin, kneeOrigin, dir, axis ); in Init() 531 lowerLegLength[i] = GetBoneAxis( kneeOrigin, ankleOrigin, dir, axis ); in Init() 757 GetBoneAxis( hipOrigin, kneeOrigin, hipDir, axis ); in Evaluate() 761 GetBoneAxis( kneeOrigin, jointOrigins[i], kneeDir, axis ); in Evaluate() 1036 upperArmLength[i] = GetBoneAxis( shoulderOrigin, elbowOrigin, dir, axis ); in Init() 1040 lowerArmLength[i] = GetBoneAxis( elbowOrigin, handOrigin, dir, axis ); in Init() 1095 GetBoneAxis( shoulderOrigin, elbowOrigin, shoulderDir, axis ); in Evaluate() 1099 GetBoneAxis( elbowOrigin, handOrigin, elbowDir, axis ); in Evaluate()
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H A D | IK.h | 62 …float GetBoneAxis( const idVec3 &startPos, const idVec3 &endPos, const idVec3 &dir, idMat3 &ax…
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