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Searched refs:GetCurPower (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DPlasmaRepulser.h35 float GetCurPower() const { return curPower; } in GetCurPower() function
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DShieldProjectile.cpp275 …const float colorMix = std::min(1.0f, shield->GetCurPower() / std::max(1.0f, shieldDef->shieldPowe… in Draw()
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DUnitScript.cpp1094 return int(static_cast<const CPlasmaRepulser*>(shield)->GetCurPower() * float(COBSCALE)); in GetUnitVal()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.cpp3161 lua_pushnumber(L, shield->GetCurPower()); in GetUnitShieldState()