Searched refs:GetCurrentFrameNumber (Results 1 – 8 of 8) sorted by relevance
110 cout << "30 frames... (" << abs(dr.GetCurrentFrameNumber() - x) << " diff)" << endl; in main()167 if (abs(dr.GetCurrentFrameNumber() - x) > 40 || x == 90) in main()170 x = dr.GetCurrentFrameNumber(); in main()
102 unsigned long DeckLinkInputDelegate::GetCurrentFrameNumber() in GetCurrentFrameNumber() function in DeckLinkInputDelegate115 while (requested_frame > GetCurrentFrameNumber()) in GetFrame()130 …an't find " << requested_frame << ", GetCurrentFrameNumber(): " << GetCurrentFrameNumber() << endl; in GetFrame()
232 unsigned long DecklinkReader::GetCurrentFrameNumber() in GetCurrentFrameNumber() function in DecklinkReader234 return delegate->GetCurrentFrameNumber(); in GetCurrentFrameNumber()
100 unsigned long GetCurrentFrameNumber();
111 unsigned long GetCurrentFrameNumber();
476 GetCurrentFrameNumber (
1190 GetCurrentFrameNumber ( in GetCurrentFrameNumber() function
3819 int nFrame = GetDXUTState().GetCurrentFrameNumber(); in DXUTRender3DEnvironment()