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Searched refs:GetCurrentFrameNumber (Results 1 – 8 of 8) sorted by relevance

/dports/multimedia/libopenshot/libopenshot-0.2.7/examples/
H A DExampleBlackmagic.cpp110 cout << "30 frames... (" << abs(dr.GetCurrentFrameNumber() - x) << " diff)" << endl; in main()
167 if (abs(dr.GetCurrentFrameNumber() - x) > 40 || x == 90) in main()
170 x = dr.GetCurrentFrameNumber(); in main()
/dports/multimedia/libopenshot/libopenshot-0.2.7/src/
H A DDecklinkInput.cpp102 unsigned long DeckLinkInputDelegate::GetCurrentFrameNumber() in GetCurrentFrameNumber() function in DeckLinkInputDelegate
115 while (requested_frame > GetCurrentFrameNumber()) in GetFrame()
130 …an't find " << requested_frame << ", GetCurrentFrameNumber(): " << GetCurrentFrameNumber() << endl; in GetFrame()
H A DDecklinkReader.cpp232 unsigned long DecklinkReader::GetCurrentFrameNumber() in GetCurrentFrameNumber() function in DecklinkReader
234 return delegate->GetCurrentFrameNumber(); in GetCurrentFrameNumber()
H A DDecklinkInput.h100 unsigned long GetCurrentFrameNumber();
H A DDecklinkReader.h111 unsigned long GetCurrentFrameNumber();
/dports/sysutils/uefi-edk2-bhyve-csm/uefi-edk2-aa8d718/MdeModulePkg/Bus/Pci/UhciPei/
H A DUhcPeim.h476 GetCurrentFrameNumber (
H A DUhcPeim.c1190 GetCurrentFrameNumber ( in GetCurrentFrameNumber() function
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUT.cpp3819 int nFrame = GetDXUTState().GetCurrentFrameNumber(); in DXUTRender3DEnvironment()