Home
last modified time | relevance | path

Searched refs:GetDataVal (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.h255 int GetDataVal(spritetype* pSprite, int data);
H A Dnnexts.cpp748 int GetDataVal(spritetype* pSprite, int data) { in GetDataVal() function
4762 pXSource->txID = GetDataVal(&sprite[pXSource->reference], i); in seqTxSendCmdAll()
4822 if ((tx = GetDataVal(pSource, pXSource->sysData1)) <= 0) continue; in useSequentialTx()
4834 if ((tx = GetDataVal(pSource, pXSource->sysData1++)) <= 0) continue; in useSequentialTx()
6531 if ((tx = GetDataVal(&sprite[pXRedir->reference], i)) <= 0) continue; in listTx()
6537 tx = GetDataVal(&sprite[pXRedir->reference], i); in listTx()