Searched refs:GetDetectable (Results 1 – 16 of 16) sorted by relevance
131 if (!object->GetDetectable()) in CreateShortcuts()152 if ( !pObj->GetDetectable() ) continue; in CreateShortcuts()
149 if ( !target->GetDetectable() ) continue; in DetectFriendObject()
1192 if ( !pObj->GetDetectable() ) return; in UpdateObject()
207 virtual bool GetDetectable() { return true; } in GetDetectable() function
249 bool GetDetectable() override;
304 if ( !pObj->GetDetectable() ) continue; in RadarAll()
2815 bool COldObject::GetDetectable() in GetDetectable() function in COldObject
276 if ( !obj->GetDetectable() ) continue; in SearchEnemy()
285 if ( !obj->GetDetectable() ) continue; // inactive? in SearchTarget()
1611 if ( m_lastSoundInsect <= 0.0f && m_object->GetDetectable() ) in SoundMotor()1630 else if ( m_object->GetDetectable() ) in SoundMotor()1643 if ( m_object->GetDetectable() ) in SoundMotor()1664 if ( m_object->GetDetectable() ) in SoundMotor()1694 else if ( m_object->GetDetectable() ) in SoundMotor()1708 if ( m_bMotor && m_object->GetDetectable() ) in SoundMotor()1731 m_object->GetDetectable() ) in SoundMotor()1795 if ( !m_object->GetDetectable() ) return; in WaterFrame()
311 if (!obj->GetDetectable()) continue; // inactive object? in SearchObject()
3515 if (!obj->GetDetectable()) continue; // inactive? in SearchObjectGun()3625 if (!obj->GetDetectable()) continue; // inactive? in SearchObjectRay()
539 if ( !pObj->GetDetectable() ) continue; // inactive? in IsFreeDeposeObject()
1230 if ( !obj->GetDetectable() ) continue; // inactive? in IsFreeDeposeObject()
1388 if ( !obj->GetDetectable() ) continue; in LeakSearch()
2000 if (!obj->GetDetectable()) continue; in DetectObject()2006 if (transporter != nullptr && !transporter->GetDetectable()) continue; in DetectObject()4077 if (!obj->GetDetectable()) continue; // inactive? in SearchNearestObject()4300 if (!obj->GetDetectable()) continue; // inactive? in ShowDropZone()