/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderstrauss.cpp | 215 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in StraussShader 216 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(st_diffuse,t); } in GetDiffuseClr() function in StraussShader 307 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), 0 ); in CopyStdParams() 917 cs[0]->SetColor( pShader->GetDiffuseClr() ); in UpdateColSwatches() 952 cs[0] = GetIColorSwatch( hwndCS, pShader->GetDiffuseClr(), GetString(IDS_KE_COLOR) ); in PanelProc()
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H A D | shaderTranslucent.cpp | 265 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in TranslucentShader 274 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(tl_diffuse,t); } in GetDiffuseClr() function in TranslucentShader 392 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams() 1256 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD() 1269 cs[1]->SetColor( pShader->GetDiffuseClr(0,0) ); in UpdateColSwatches() 1322 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS() 1354 …cs[1] = GetIColorSwatch(GetDlgItem(hwndDlg, IDC_DIFFUSE_COLOR), pShader->GetDiffuseClr(0,0), GetSt… in PanelProc()
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H A D | shaderward.cpp | 256 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in WardShader 261 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(PB_DIFFUSE_CLR,t); } in GetDiffuseClr() function in WardShader 320 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams() 953 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD() 1012 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
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H A D | shadermultilayer.cpp | 353 Color GetDiffuseClr(int mtlNum, BOOL backFace ){ return diffColor;} in GetDiffuseClr() function in MultiLayerShader 360 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(ml_diffuse,t); } in GetDiffuseClr() function in MultiLayerShader 517 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), 0 ); in CopyStdParams() 1258 cs[1]->SetColor( pShader->GetDiffuseClr( curTime ) ); in UpdateColSwatches() 1279 pShader->SetAmbientClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockAD() 1335 pShader->GetDiffuseClr(0,0), GetString(IDS_DS_DIFFUSE) ); in PanelProc()
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H A D | shaderonb.cpp | 282 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in OrenNayarBlinnShader 291 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(onb_diffuse,t); } in GetDiffuseClr() function in OrenNayarBlinnShader 402 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams() 1049 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD() 1104 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
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H A D | shaderaniso.cpp | 280 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in AnisoShader 288 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(an_diffuse,t); } in GetDiffuseClr() function in AnisoShader 410 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), 0 ); in CopyStdParams() 1046 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD() 1098 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
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H A D | shaderutil.cpp | 644 case 1: return pShader->GetDiffuseClr(0,0); in GetMtlColor()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 287 Color GetDiffuseClr(int mtlNum, BOOL backFace){ return diffuse;} in GetDiffuseClr() function in StdShaderImp 296 Color GetDiffuseClr(TimeValue t); 502 Color StdShaderImp::GetDiffuseClr(TimeValue t) { return pblock->GetColor(shdr_diffuse,t); } in GetDiffuseClr() function in StdShaderImp 534 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams() 1109 case 1: return pShader->GetDiffuseClr(0,0); in GetMtlColor() 1180 pShader->SetAmbientClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockAD() 1342 pShader->SetSpecularClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockDS()
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H A D | stdmtl2.cpp | 3276 return pShader->GetDiffuseClr( mtlNum, backFace ); in GetDiffuse() 3333 return pShader->GetDiffuseClr(t); in GetDiffuse() 4845 …fAlpha(bmi[1], (*maps)[opacChan].amount, GetOpacity(t),ntx ? whiteCol : pShader->GetDiffuseClr(t)); in SetupGfxMultiMaps() 4945 …StuffAlpha(bmi[1], (*maps)[opacChan].amount, GetOpacity(t),ntx?whiteCol:pShader->GetDiffuseClr(t)); in SetupGfxMultiMaps()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/ |
H A D | COLLADAMaxEffectExporter.cpp | 513 …effectProfile.setDiffuse ( maxColor2ColorOrTexture ( shader->GetDiffuseClr ( animationStart ), wei… in exportStandardEffect()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 2831 return pShader->GetDiffuseClr( mtlNum, backFace ); in GetDiffuse() 2888 return pShader->GetDiffuseClr(t); in GetDiffuse() 4190 …StuffAlpha(bmi[1], (*maps)[opacChan].amount, GetOpacity(t),ntx?whiteCol:pShader->GetDiffuseClr(t)); in SetupGfxMultiMaps()
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