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Searched refs:GetDiffuseClr (Results 1 – 11 of 11) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderstrauss.cpp215 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in StraussShader
216 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(st_diffuse,t); } in GetDiffuseClr() function in StraussShader
307 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), 0 ); in CopyStdParams()
917 cs[0]->SetColor( pShader->GetDiffuseClr() ); in UpdateColSwatches()
952 cs[0] = GetIColorSwatch( hwndCS, pShader->GetDiffuseClr(), GetString(IDS_KE_COLOR) ); in PanelProc()
H A DshaderTranslucent.cpp265 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in TranslucentShader
274 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(tl_diffuse,t); } in GetDiffuseClr() function in TranslucentShader
392 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams()
1256 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD()
1269 cs[1]->SetColor( pShader->GetDiffuseClr(0,0) ); in UpdateColSwatches()
1322 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
1354 …cs[1] = GetIColorSwatch(GetDlgItem(hwndDlg, IDC_DIFFUSE_COLOR), pShader->GetDiffuseClr(0,0), GetSt… in PanelProc()
H A Dshaderward.cpp256 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in WardShader
261 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(PB_DIFFUSE_CLR,t); } in GetDiffuseClr() function in WardShader
320 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams()
953 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD()
1012 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
H A Dshadermultilayer.cpp353 Color GetDiffuseClr(int mtlNum, BOOL backFace ){ return diffColor;} in GetDiffuseClr() function in MultiLayerShader
360 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(ml_diffuse,t); } in GetDiffuseClr() function in MultiLayerShader
517 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), 0 ); in CopyStdParams()
1258 cs[1]->SetColor( pShader->GetDiffuseClr( curTime ) ); in UpdateColSwatches()
1279 pShader->SetAmbientClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockAD()
1335 pShader->GetDiffuseClr(0,0), GetString(IDS_DS_DIFFUSE) ); in PanelProc()
H A Dshaderonb.cpp282 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in OrenNayarBlinnShader
291 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(onb_diffuse,t); } in GetDiffuseClr() function in OrenNayarBlinnShader
402 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams()
1049 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD()
1104 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
H A Dshaderaniso.cpp280 Color GetDiffuseClr(int mtlNum=0, BOOL backFace=FALSE){ return diffuse;} in GetDiffuseClr() function in AnisoShader
288 Color GetDiffuseClr(TimeValue t){ return pblock->GetColor(an_diffuse,t); } in GetDiffuseClr() function in AnisoShader
410 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), 0 ); in CopyStdParams()
1046 pShader->SetAmbientClr( pShader->GetDiffuseClr(), 0 ); in SetLockAD()
1098 pShader->SetSpecularClr( pShader->GetDiffuseClr(), 0 ); in SetLockDS()
H A Dshaderutil.cpp644 case 1: return pShader->GetDiffuseClr(0,0); in GetMtlColor()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp287 Color GetDiffuseClr(int mtlNum, BOOL backFace){ return diffuse;} in GetDiffuseClr() function in StdShaderImp
296 Color GetDiffuseClr(TimeValue t);
502 Color StdShaderImp::GetDiffuseClr(TimeValue t) { return pblock->GetColor(shdr_diffuse,t); } in GetDiffuseClr() function in StdShaderImp
534 SetDiffuseClr( pFrom->GetDiffuseClr(0,0), curTime ); in CopyStdParams()
1109 case 1: return pShader->GetDiffuseClr(0,0); in GetMtlColor()
1180 pShader->SetAmbientClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockAD()
1342 pShader->SetSpecularClr( pShader->GetDiffuseClr(0,0), 0 ); in SetLockDS()
H A Dstdmtl2.cpp3276 return pShader->GetDiffuseClr( mtlNum, backFace ); in GetDiffuse()
3333 return pShader->GetDiffuseClr(t); in GetDiffuse()
4845 …fAlpha(bmi[1], (*maps)[opacChan].amount, GetOpacity(t),ntx ? whiteCol : pShader->GetDiffuseClr(t)); in SetupGfxMultiMaps()
4945 …StuffAlpha(bmi[1], (*maps)[opacChan].amount, GetOpacity(t),ntx?whiteCol:pShader->GetDiffuseClr(t)); in SetupGfxMultiMaps()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/src/
H A DCOLLADAMaxEffectExporter.cpp513 …effectProfile.setDiffuse ( maxColor2ColorOrTexture ( shader->GetDiffuseClr ( animationStart ), wei… in exportStandardEffect()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp2831 return pShader->GetDiffuseClr( mtlNum, backFace ); in GetDiffuse()
2888 return pShader->GetDiffuseClr(t); in GetDiffuse()
4190 …StuffAlpha(bmi[1], (*maps)[opacChan].amount, GetOpacity(t),ntx?whiteCol:pShader->GetDiffuseClr(t)); in SetupGfxMultiMaps()