Searched refs:GetDiffuseRough (Results 1 – 1 of 1) sorted by relevance
325 float GetDiffuseRough(int mtlNum, BOOL backFace){ return diffRough; } in GetDiffuseRough() function in MultiLayerShader326 float GetDiffuseRough( TimeValue t ){ return pblock->GetFloat(ml_diffuse_rough,t); } in GetDiffuseRough() function in MultiLayerShader1175 droughSpin->SetValue(FracToPc(pShader->GetDiffuseRough(0,0)),FALSE); in LoadDialog()