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Searched refs:GetDiffuseRough (Results 1 – 1 of 1) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadermultilayer.cpp325 float GetDiffuseRough(int mtlNum, BOOL backFace){ return diffRough; } in GetDiffuseRough() function in MultiLayerShader
326 float GetDiffuseRough( TimeValue t ){ return pblock->GetFloat(ml_diffuse_rough,t); } in GetDiffuseRough() function in MultiLayerShader
1175 droughSpin->SetValue(FracToPc(pShader->GetDiffuseRough(0,0)),FALSE); in LoadDialog()