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Searched refs:GetEShader (Results 1 – 2 of 2) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h288 LPCSTR GetEShaderName(){ return GetEShader(eshaderId); } in GetEShaderName()
294 virtual TCHAR* GetEShader (DWORD i);
H A DGameMaterial.cpp580 m->eshaderId = (m->GetEShader(v.i))?v.i:-1; in Set()
609 v.s = m->GetEShader(m->eshaderId); in Get()
639 int n = SendMessage(hwndEShader, CB_ADDSTRING, 0L, (LPARAM)m->GetEShader(i)); in DlgProc()
3051 isave->WriteCString(GetEShader(eshaderId)); in Save()
4714 TCHAR* XRayMtl::GetEShader (DWORD i) in GetEShader() function in XRayMtl