Searched refs:GetEntityShadowFlags (Results 1 – 10 of 10) sorted by relevance
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | bspfile_abstract.c | 802 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvSh… in GetEntityShadowFlags() function
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H A D | model.c | 615 GetEntityShadowFlags( e2, e, &castShadows, &recvShadows ); in AddTriangleModels()
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H A D | map.c | 1509 GetEntityShadowFlags( mapEnt, NULL, &castShadows, &recvShadows ); in ParseMapEntity()
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H A D | light_trace.c | 1188 GetEntityShadowFlags( e, NULL, &castShadows, NULL ); in PopulateTraceNodes()
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H A D | q3map2.h | 1795 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *r…
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | bspfile_abstract.c | 883 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvSh… in GetEntityShadowFlags() function
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H A D | model.c | 793 GetEntityShadowFlags( e2, e, &castShadows, &recvShadows ); in AddTriangleModels()
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H A D | map.c | 1716 GetEntityShadowFlags( mapEnt, NULL, &castShadows, &recvShadows ); in ParseMapEntity()
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H A D | light_trace.c | 1186 GetEntityShadowFlags( e, NULL, &castShadows, NULL ); in PopulateTraceNodes()
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H A D | q3map2.h | 1900 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *c…
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