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Searched refs:GetEyePosition (Results 1 – 25 of 39) sorted by relevance

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/dports/cad/opencascade/opencascade-7.6.0/src/IVtk/
H A DIVtk_IView.hxx49 virtual void GetEyePosition (double& theX, double& theY, double& theZ) const = 0;
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DIVtk_IView.hxx49 virtual void GetEyePosition (double& theX, double& theY, double& theZ) const = 0;
H A DIVtkVTK_View.hxx51 …Standard_EXPORT virtual void GetEyePosition (double& theX, double& theY, double& theZ) const St…
/dports/cad/opencascade/opencascade-7.6.0/src/IVtkVTK/
H A DIVtkVTK_View.hxx51 …Standard_EXPORT virtual void GetEyePosition (double& theX, double& theY, double& theZ) const St…
H A DIVtkVTK_View.cxx84 void IVtkVTK_View::GetEyePosition (double& theX, double& theY, double& theZ) const in GetEyePosition() function in IVtkVTK_View
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DEndLevel.cpp98 initialViewOrg = player->GetEyePosition(); in Event_Trigger()
H A DActor.cpp1411 idVec3 idActor::GetEyePosition( void ) const { in GetEyePosition() function in idActor
1421 origin = GetEyePosition(); in GetViewPos()
1438 delta = pos - GetEyePosition(); in CheckFOV()
1467 toPos = ( ( idActor * )ent )->GetEyePosition(); in CanSee()
1476 eye = GetEyePosition(); in CanSee()
1495 start = GetEyePosition(); in PointVisible()
1523 rv->vieworg = GetEyePosition(); in GetRenderView()
H A DActor.h158 idVec3 GetEyePosition( void ) const;
H A DPlayer.h404 idVec3 GetEyePosition( void ) const;
H A DProjectile.cpp1317 out = static_cast<idActor *>(enemyEnt)->GetEyePosition(); in GetSeekPos()
1417 idVec3 start = player->GetEyePosition(); in Launch()
1602 out = act->GetEyePosition(); in GetSeekPos()
H A DGameEdit.cpp980 org = gameLocal.GetLocalPlayer()->GetEyePosition(); in PlayerGetEyePosition()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DEndLevel.cpp98 initialViewOrg = player->GetEyePosition(); in Event_Trigger()
H A DActor.cpp1459 idVec3 idActor::GetEyePosition( void ) const { in GetEyePosition() function in idActor
1469 origin = GetEyePosition(); in GetViewPos()
1486 delta = pos - GetEyePosition(); in CheckFOV()
1515 toPos = ( ( idActor * )ent )->GetEyePosition(); in CanSee()
1524 eye = GetEyePosition(); in CanSee()
1543 start = GetEyePosition(); in PointVisible()
1571 rv->vieworg = GetEyePosition(); in GetRenderView()
H A DActor.h162 idVec3 GetEyePosition( void ) const;
H A DPlayer.h477 idVec3 GetEyePosition( void ) const;
H A DProjectile.cpp1497 out = static_cast<idActor *>(enemyEnt)->GetEyePosition(); in GetSeekPos()
1597 idVec3 start = player->GetEyePosition(); in Launch()
1790 out = act->GetEyePosition(); in GetSeekPos()
H A DGameEdit.cpp980 org = gameLocal.GetLocalPlayer()->GetEyePosition(); in PlayerGetEyePosition()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAI_events.cpp750 start = GetEyePosition(); in Event_MeleeAttackToJoint()
1259 delta = ent->GetPhysics()->GetOrigin() - GetEyePosition(); in Event_EntityInAttackCone()
1442 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemy()
1443 idVec3 eye = GetEyePosition(); in Event_CanHitEnemy()
1563 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemyFromJoint()
1630 enemyOrg = enemyEnt->GetEyePosition(); in Event_ChargeAttack()
1659 end = enemyEnt->GetEyePosition(); in Event_TestChargeAttack()
H A DAI.cpp3642 …gameLocal.clip.TracePoint( tr, GetEyePosition(), lastVisibleEnemyPos + lastVisibleEnemyEyeOffset, … in EnemyPositionValid()
4304 idVec3 start = GetEyePosition(); in TestMelee()
4305 idVec3 end = enemyEnt->GetEyePosition(); in TestMelee()
4752 eyepos = GetEyePosition(); in UpdateAnimationControllers()
4770 focusPos = GetEyePosition() + orientationJointAxis[ 0 ] * 512.0f; in UpdateAnimationControllers()
4777 …focusPos = static_cast<idActor *>( focusEnt )->GetEyePosition() - eyeVerticalOffset * focusEnt->Ge… in UpdateAnimationControllers()
/dports/math/vtk6/VTK-6.2.0/Rendering/Core/
H A DvtkCamera.h309 void GetEyePosition(double eyePosition[3]);
/dports/cad/opencascade/opencascade-7.6.0/src/IVtkOCC/
H A DIVtkOCC_ViewerSelector.cxx72 …theView->GetEyePosition (anEyePos.ChangeCoord(1), anEyePos.ChangeCoord(2), anEyePos.ChangeCoord(3)… in Handle()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAI_events.cpp832 start = GetEyePosition(); in Event_MeleeAttackToJoint()
1408 delta = ent->GetPhysics()->GetOrigin() - GetEyePosition(); in Event_EntityInAttackCone()
1591 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemy()
1592 idVec3 eye = GetEyePosition(); in Event_CanHitEnemy()
1712 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemyFromJoint()
1779 enemyOrg = enemyEnt->GetEyePosition(); in Event_ChargeAttack()
1808 end = enemyEnt->GetEyePosition(); in Event_TestChargeAttack()
H A DAI.cpp1238 …gameRenderWorld->DrawText( va( "%d", ( int )health), this->GetEyePosition()+aboveHead, 0.5f, color… in Think()
3761 …gameLocal.clip.TracePoint( tr, GetEyePosition(), lastVisibleEnemyPos + lastVisibleEnemyEyeOffset, … in EnemyPositionValid()
4443 idVec3 start = GetEyePosition(); in TestMelee()
4444 idVec3 end = enemyEnt->GetEyePosition(); in TestMelee()
5003 eyepos = GetEyePosition(); in UpdateAnimationControllers()
5021 focusPos = GetEyePosition() + orientationJointAxis[ 0 ] * 512.0f; in UpdateAnimationControllers()
5028 …focusPos = static_cast<idActor *>( focusEnt )->GetEyePosition() - eyeVerticalOffset * focusEnt->Ge… in UpdateAnimationControllers()
/dports/math/vtk8/VTK-8.2.0/Rendering/Core/
H A DvtkCamera.h415 void GetEyePosition(double eyePosition[3]);
/dports/math/vtk9/VTK-9.1.0/Rendering/Core/
H A DvtkCamera.h425 void GetEyePosition(double eyePosition[3]);

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