/dports/cad/opencascade/opencascade-7.6.0/src/IVtk/ |
H A D | IVtk_IView.hxx | 49 virtual void GetEyePosition (double& theX, double& theY, double& theZ) const = 0;
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | IVtk_IView.hxx | 49 virtual void GetEyePosition (double& theX, double& theY, double& theZ) const = 0;
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H A D | IVtkVTK_View.hxx | 51 …Standard_EXPORT virtual void GetEyePosition (double& theX, double& theY, double& theZ) const St…
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/dports/cad/opencascade/opencascade-7.6.0/src/IVtkVTK/ |
H A D | IVtkVTK_View.hxx | 51 …Standard_EXPORT virtual void GetEyePosition (double& theX, double& theY, double& theZ) const St…
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H A D | IVtkVTK_View.cxx | 84 void IVtkVTK_View::GetEyePosition (double& theX, double& theY, double& theZ) const in GetEyePosition() function in IVtkVTK_View
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | EndLevel.cpp | 98 initialViewOrg = player->GetEyePosition(); in Event_Trigger()
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H A D | Actor.cpp | 1411 idVec3 idActor::GetEyePosition( void ) const { in GetEyePosition() function in idActor 1421 origin = GetEyePosition(); in GetViewPos() 1438 delta = pos - GetEyePosition(); in CheckFOV() 1467 toPos = ( ( idActor * )ent )->GetEyePosition(); in CanSee() 1476 eye = GetEyePosition(); in CanSee() 1495 start = GetEyePosition(); in PointVisible() 1523 rv->vieworg = GetEyePosition(); in GetRenderView()
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H A D | Actor.h | 158 idVec3 GetEyePosition( void ) const;
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H A D | Player.h | 404 idVec3 GetEyePosition( void ) const;
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H A D | Projectile.cpp | 1317 out = static_cast<idActor *>(enemyEnt)->GetEyePosition(); in GetSeekPos() 1417 idVec3 start = player->GetEyePosition(); in Launch() 1602 out = act->GetEyePosition(); in GetSeekPos()
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H A D | GameEdit.cpp | 980 org = gameLocal.GetLocalPlayer()->GetEyePosition(); in PlayerGetEyePosition()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | EndLevel.cpp | 98 initialViewOrg = player->GetEyePosition(); in Event_Trigger()
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H A D | Actor.cpp | 1459 idVec3 idActor::GetEyePosition( void ) const { in GetEyePosition() function in idActor 1469 origin = GetEyePosition(); in GetViewPos() 1486 delta = pos - GetEyePosition(); in CheckFOV() 1515 toPos = ( ( idActor * )ent )->GetEyePosition(); in CanSee() 1524 eye = GetEyePosition(); in CanSee() 1543 start = GetEyePosition(); in PointVisible() 1571 rv->vieworg = GetEyePosition(); in GetRenderView()
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H A D | Actor.h | 162 idVec3 GetEyePosition( void ) const;
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H A D | Player.h | 477 idVec3 GetEyePosition( void ) const;
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H A D | Projectile.cpp | 1497 out = static_cast<idActor *>(enemyEnt)->GetEyePosition(); in GetSeekPos() 1597 idVec3 start = player->GetEyePosition(); in Launch() 1790 out = act->GetEyePosition(); in GetSeekPos()
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H A D | GameEdit.cpp | 980 org = gameLocal.GetLocalPlayer()->GetEyePosition(); in PlayerGetEyePosition()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/ |
H A D | AI_events.cpp | 750 start = GetEyePosition(); in Event_MeleeAttackToJoint() 1259 delta = ent->GetPhysics()->GetOrigin() - GetEyePosition(); in Event_EntityInAttackCone() 1442 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemy() 1443 idVec3 eye = GetEyePosition(); in Event_CanHitEnemy() 1563 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemyFromJoint() 1630 enemyOrg = enemyEnt->GetEyePosition(); in Event_ChargeAttack() 1659 end = enemyEnt->GetEyePosition(); in Event_TestChargeAttack()
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H A D | AI.cpp | 3642 …gameLocal.clip.TracePoint( tr, GetEyePosition(), lastVisibleEnemyPos + lastVisibleEnemyEyeOffset, … in EnemyPositionValid() 4304 idVec3 start = GetEyePosition(); in TestMelee() 4305 idVec3 end = enemyEnt->GetEyePosition(); in TestMelee() 4752 eyepos = GetEyePosition(); in UpdateAnimationControllers() 4770 focusPos = GetEyePosition() + orientationJointAxis[ 0 ] * 512.0f; in UpdateAnimationControllers() 4777 …focusPos = static_cast<idActor *>( focusEnt )->GetEyePosition() - eyeVerticalOffset * focusEnt->Ge… in UpdateAnimationControllers()
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/dports/math/vtk6/VTK-6.2.0/Rendering/Core/ |
H A D | vtkCamera.h | 309 void GetEyePosition(double eyePosition[3]);
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/dports/cad/opencascade/opencascade-7.6.0/src/IVtkOCC/ |
H A D | IVtkOCC_ViewerSelector.cxx | 72 …theView->GetEyePosition (anEyePos.ChangeCoord(1), anEyePos.ChangeCoord(2), anEyePos.ChangeCoord(3)… in Handle()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/ |
H A D | AI_events.cpp | 832 start = GetEyePosition(); in Event_MeleeAttackToJoint() 1408 delta = ent->GetPhysics()->GetOrigin() - GetEyePosition(); in Event_EntityInAttackCone() 1591 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemy() 1592 idVec3 eye = GetEyePosition(); in Event_CanHitEnemy() 1712 idVec3 toPos = enemyEnt->GetEyePosition(); in Event_CanHitEnemyFromJoint() 1779 enemyOrg = enemyEnt->GetEyePosition(); in Event_ChargeAttack() 1808 end = enemyEnt->GetEyePosition(); in Event_TestChargeAttack()
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H A D | AI.cpp | 1238 …gameRenderWorld->DrawText( va( "%d", ( int )health), this->GetEyePosition()+aboveHead, 0.5f, color… in Think() 3761 …gameLocal.clip.TracePoint( tr, GetEyePosition(), lastVisibleEnemyPos + lastVisibleEnemyEyeOffset, … in EnemyPositionValid() 4443 idVec3 start = GetEyePosition(); in TestMelee() 4444 idVec3 end = enemyEnt->GetEyePosition(); in TestMelee() 5003 eyepos = GetEyePosition(); in UpdateAnimationControllers() 5021 focusPos = GetEyePosition() + orientationJointAxis[ 0 ] * 512.0f; in UpdateAnimationControllers() 5028 …focusPos = static_cast<idActor *>( focusEnt )->GetEyePosition() - eyeVerticalOffset * focusEnt->Ge… in UpdateAnimationControllers()
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/dports/math/vtk8/VTK-8.2.0/Rendering/Core/ |
H A D | vtkCamera.h | 415 void GetEyePosition(double eyePosition[3]);
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/dports/math/vtk9/VTK-9.1.0/Rendering/Core/ |
H A D | vtkCamera.h | 425 void GetEyePosition(double eyePosition[3]);
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