Searched refs:GetGlossiness2 (Results 1 – 1 of 1) sorted by relevance
312 float GetGlossiness2(int mtlNum, BOOL backFace){ return gloss2; }; in GetGlossiness2() function in MultiLayerShader315 float GetGlossiness2( TimeValue t){return pblock->GetFloat(ml_glossiness2,t); } in GetGlossiness2() function in MultiLayerShader1184 gl2Spin->SetValue( FracToPc(pShader->GetGlossiness2(0,0)), FALSE); in LoadDialog()