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Searched refs:GetGroundVehicleFlags (Results 1 – 3 of 3) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dvehicle.cpp2067 uint16 &gv_flags = this->GetGroundVehicleFlags(); in DeleteUnreachedImplicitOrders()
2132 …bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS… in BeginLoading()
2202 uint16 &gv_flags = this->GetGroundVehicleFlags(); in BeginLoading()
2405 uint16 &gv_flags = this->GetGroundVehicleFlags(); in SendToDepot()
2425 uint16 &gv_flags = this->GetGroundVehicleFlags(); in SendToDepot()
2925 uint16 &Vehicle::GetGroundVehicleFlags() in GetGroundVehicleFlags() function in Vehicle
2940 const uint16 &Vehicle::GetGroundVehicleFlags() const in GetGroundVehicleFlags() function in Vehicle
H A Dvehicle_base.h358 uint16 &GetGroundVehicleFlags();
359 const uint16 &GetGroundVehicleFlags() const;
H A Dorder_cmd.cpp958 uint16 &gv_flags = u->GetGroundVehicleFlags(); in InsertOrder()
2090 uint16 &gv_flags = v->GetGroundVehicleFlags(); in UpdateOrderDest()