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Searched refs:GetIORadius (Results 1 – 2 of 2) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp2627 float GetIORadius(Entity * io) { in GetIORadius() function
2638 cyl->radius = GetIORadius(io); in GetIOCyl()
2658 …else targ_dist = max(entities[targ]->physics.cyl.radius, GetIORadius(entities[targ])); //entities[… in ComputeTolerance()
2663 else self_dist = max(io->physics.cyl.radius, GetIORadius(io)); //io->physics.cyl.radius; in ComputeTolerance()
3286 cyll.radius = GetIORadius(io); in ManageNPCMovement()
3327 io->physics.cyl.radius = GetIORadius(io); in ManageNPCMovement()
3810 } else if(ds < square(GetIORadius(io) + GetIORadius(entities.player()) + 15.f) in CheckNPCEx()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.cpp1069 extern float GetIORadius(Entity * io);