Searched refs:GetIORadius (Results 1 – 2 of 2) sorted by relevance
2627 float GetIORadius(Entity * io) { in GetIORadius() function2638 cyl->radius = GetIORadius(io); in GetIOCyl()2658 …else targ_dist = max(entities[targ]->physics.cyl.radius, GetIORadius(entities[targ])); //entities[… in ComputeTolerance()2663 else self_dist = max(io->physics.cyl.radius, GetIORadius(io)); //io->physics.cyl.radius; in ComputeTolerance()3286 cyll.radius = GetIORadius(io); in ManageNPCMovement()3327 io->physics.cyl.radius = GetIORadius(io); in ManageNPCMovement()3810 } else if(ds < square(GetIORadius(io) + GetIORadius(entities.player()) + 15.f) in CheckNPCEx()
1069 extern float GetIORadius(Entity * io);