Searched refs:GetInertialVelocity (Results 1 – 3 of 3) sorted by relevance
305 const FGColumnVector3& GetInertialVelocity(void) const { return VState.vInertialVelocity; } in GetInertialVelocity() function306 double GetInertialVelocity(int i) const { return VState.vInertialVelocity(i); } in GetInertialVelocity() function
754 PropertyManager->Tie("velocities/eci-x-fps", this, eX, (PMF)&FGPropagate::GetInertialVelocity); in bind()755 PropertyManager->Tie("velocities/eci-y-fps", this, eY, (PMF)&FGPropagate::GetInertialVelocity); in bind()756 PropertyManager->Tie("velocities/eci-z-fps", this, eZ, (PMF)&FGPropagate::GetInertialVelocity); in bind()
294 outstream << Propagate->GetInertialVelocity().Dump(delimeter) << delimeter; in Print()