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Searched refs:GetInterpPositionRelTo (Results 1 – 7 of 7) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/
H A DBody.cpp151 vector3d Body::GetInterpPositionRelTo(FrameId relToId) const in GetInterpPositionRelTo() function in Body
155 vector3d fpos = frame->GetInterpPositionRelTo(relToId); in GetInterpPositionRelTo()
165 vector3d Body::GetInterpPositionRelTo(const Body *relTo) const in GetInterpPositionRelTo() function in Body
167 return GetInterpPositionRelTo(relTo->m_frame) - relTo->GetInterpPosition(); in GetInterpPositionRelTo()
H A DBody.h136 vector3d GetInterpPositionRelTo(FrameId relToId) const;
137 vector3d GetInterpPositionRelTo(const Body *relTo) const;
H A DWorldView.cpp308 const vector3d targScreenPos = enemy->GetInterpPositionRelTo(cam_frame->GetId()); in UpdateProjectedObjects()
599 vector3d pos = body->GetInterpPositionRelTo(m_cameraContext->GetCameraFrame()); in WorldSpaceToScreenSpace()
629 vector3d pos = body->GetInterpPositionRelTo(m_cameraContext->GetCameraFrame()); in GetTargetIndicatorScreenPosition()
H A DModelBody.cpp313 vector3d upDir = GetInterpPositionRelTo(planet->GetFrame()); in CalcLighting()
346 … const vector3d lightDir = (l->GetBody()->GetInterpPositionRelTo(planet->GetFrame()).Normalized()); in CalcLighting()
H A DCamera.cpp154 attrs.viewTransform.SetTranslate(f->GetInterpPositionRelTo(camFrame)); in Update()
244 const vector3f relpos(planet->GetInterpPositionRelTo(camFrameId)); in Draw()
H A DFrame.h127 vector3d GetInterpPositionRelTo(FrameId relTo) const;
H A DFrame.cpp378 vector3d Frame::GetInterpPositionRelTo(FrameId relToId) const in GetInterpPositionRelTo() function in Frame
431 return matrix4x4d(GetInterpOrientRelTo(relToId), GetInterpPositionRelTo(relToId)); in GetInterpTransformRelTo()