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Searched refs:GetLastLump (Results 1 – 6 of 6) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Dtexturemanager.cpp505 int lasttx = Wads.GetLastLump(wadnum); in AddGroup()
547 int lasttx = Wads.GetLastLump(wadnum); in AddHiresTextures()
865 int lasttx = Wads.GetLastLump(wadnum); in AddTexturesForWad()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dw_wad.h159 int GetLastLump(int wadnum) const;
H A Dw_wad.cpp1122 int FWadCollection::GetLastLump (int wadnum) const in GetLastLump() function in FWadCollection
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dw_wad.h161 int GetLastLump(int wadnum) const;
H A Dw_wad.cpp942 for (int i = GetFirstLump(w); i <= GetLastLump(w); i++) in RenameNerve()
1031 const int lastLump = GetLastLump(IWAD_FILENUM) - (isBeta ? 12 : 0); in FixMacHexen()
1383 int FWadCollection::GetLastLump (int wadnum) const in GetLastLump() function in FWadCollection
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dtexturemanager.cpp490 int lasttx = Wads.GetLastLump(wadnum); in AddGroup()
530 int lasttx = Wads.GetLastLump(wadnum); in AddHiresTextures()
832 int lasttx = Wads.GetLastLump(wadnum); in AddTexturesForWad()