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Searched refs:GetMapPairBySyncedID (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectileHandler.h54 inline const ProjectileMapValPair* GetMapPairBySyncedID(int id) const { in GetMapPairBySyncedID() function
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DPlasmaRepulser.cpp99 assert(projectileHandler->GetMapPairBySyncedID(pi->first)); // valid projectile id? in Update()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnsyncedCtrl.cpp267 pp = projectileHandler->GetMapPairBySyncedID(projID); in ParseRawProjectile()
H A DLuaSyncedCtrl.cpp346 const ProjectileMapValPair* pmp = projectileHandler->GetMapPairBySyncedID(lua_toint(L, index)); in ParseProjectile()
H A DLuaSyncedRead.cpp656 const ProjectileMapValPair* pp = projectileHandler->GetMapPairBySyncedID(proID); in ParseProjectile()