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Searched refs:GetMatHeight (Results 1 – 2 of 2) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Landscape.h130 int32_t GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) const;
H A DC4Landscape.cpp830 iBelow = GetMatHeight(x, y + 1, +1, nmat, iMinHeight), in _SetPix2()
831 iAbove = GetMatHeight(x, y - 1, -1, nmat, iMinHeight); in _SetPix2()
847 iBelow = GetMatHeight(x, y + 1, +1, omat, iMinHeight), in _SetPix2()
848 iAbove = GetMatHeight(x, y - 1, -1, omat, iMinHeight); in _SetPix2()
2457 int32_t C4Landscape::GetMatHeight(int32_t x, int32_t y, int32_t iYDir, int32_t iMat, int32_t iMax) … in GetMatHeight() function in C4Landscape
4298 iAddedHeight = d->GetMatHeight(Rect.x + x, Rect.y - 1, -1, iMat, iMinHgt); in UpdateMatCnt()
4324 iAddedHeight1 = d->GetMatHeight(Rect.x + x, Rect.y - 1, -1, iMat, iMinHgt); in UpdateMatCnt()
4327 iAddedHeight2 = d->GetMatHeight(Rect.x + x, Rect.y + Rect.Hgt, 1, iMat, iMinHgt); in UpdateMatCnt()