Searched refs:GetMaxStopCount (Results 1 – 7 of 7) sorted by relevance
486 SetStopCount(Rand::GetRandomNumber(0, GetMaxStopCount())); in MoveTypeRandom()493 if (IsWaitingForegroundExecution() || (GetStopCount() >= GetMaxStopCount() + 60)) { in MoveTypeRandom()507 if (GetStopCount() < GetMaxStopCount()) return; in MoveTypeCycle()519 if (IsStopping() && GetStopCount() >= GetMaxStopCount() + 20) { in MoveTypeCycle()524 if (IsWaitingForegroundExecution() || (GetStopCount() >= GetMaxStopCount() + 60)) { in MoveTypeCycle()575 if (IsWaitingForegroundExecution() || (GetStopCount() >= GetMaxStopCount() + 60)) { in MoveTypeTowardsOrAwayPlayer()
385 int GetMaxStopCount() const;1122 inline int Game_Character::GetMaxStopCount() const { in GetMaxStopCount() function1131 return GetStopCount() < GetMaxStopCount(); in IsStopCountActive()
50 REQUIRE_EQ(ch.GetMaxStopCount(), max_stop_count); in testChar()82 const auto maxstop = ch.GetMaxStopCount(); in testMove()207 const auto maxstop = ch.GetMaxStopCount(); in testJump()296 REQUIRE_EQ(ch.GetMaxStopCount(), 200); in testStop()
39 REQUIRE_EQ(ch.GetMaxStopCount(), max_stop_count); in testChar()
34 REQUIRE_EQ(ch.GetMaxStopCount(), max_stop_count); in testPos()
116 REQUIRE_EQ(ch.GetMaxStopCount(), max_stop_count); in testInit()341 REQUIRE_EQ(ch.GetMaxStopCount(), 99); in testBasicSet()
42 REQUIRE_EQ(ch.GetMaxStopCount(), max_stop_count); in testMoveRoute()