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Searched refs:GetMemoryBackBuffer (Results 1 – 15 of 15) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/
H A Dagsplugin.cpp191 return (BITMAP*)gfxDriver->GetMemoryBackBuffer()->GetAllegroBitmap(); in GetVirtualScreen()
241 Bitmap *ds = gfxDriver->GetMemoryBackBuffer(); in DrawText()
258 if (bmp == gfxDriver->GetMemoryBackBuffer()->GetAllegroBitmap()) in GetRawBitmapSurface()
266 if (bmp == gfxDriver->GetMemoryBackBuffer()->GetAllegroBitmap()) { in ReleaseBitmapSurface()
342 Bitmap *ds = gfxDriver->GetMemoryBackBuffer(); in DrawTextWrapped()
357 wputblock_raw (gfxDriver->GetMemoryBackBuffer(), x, y, bmp, masked); in BlitBitmap()
363 GfxUtil::DrawSpriteWithTransparency(gfxDriver->GetMemoryBackBuffer(), &wrap, x, y, trans); in BlitSpriteTranslucent()
365 …GfxUtil::DrawSpriteBlend(gfxDriver->GetMemoryBackBuffer(), Point(x,y), &wrap, kBlendMode_Alpha, tr… in BlitSpriteTranslucent()
368 Common::Bitmap *ds = gfxDriver->GetMemoryBackBuffer(); in BlitSpriteRotated()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gfx/
H A Dgfxdriverbase.h148 virtual Bitmap *GetMemoryBackBuffer();
H A Dgraphicsdriver.h129 virtual Common::Bitmap* GetMemoryBackBuffer() = 0;
H A Dali3dsw.h164 virtual Bitmap *GetMemoryBackBuffer() { return virtualScreen; } in GetMemoryBackBuffer() function
H A Dgfxdriverbase.cpp150 Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() in GetMemoryBackBuffer() function in AGS::Engine::VideoMemoryGraphicsDriver
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gfx/
H A Dgraphics_driver.h187 virtual Shared::Bitmap *GetMemoryBackBuffer() = 0;
H A Dgfx_driver_base.h203 Bitmap *GetMemoryBackBuffer() override;
H A Dali_3d_scummvm.h224 Bitmap *GetMemoryBackBuffer() override;
H A Dgfx_driver_base.cpp148 Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() { in GetMemoryBackBuffer() function in AGS3::AGS::Engine::VideoMemoryGraphicsDriver
H A Dali_3d_scummvm.cpp503 Bitmap *ScummVMRendererGraphicsDriver::GetMemoryBackBuffer() { in GetMemoryBackBuffer() function in AGS3::AGS::Engine::ALSW::ScummVMRendererGraphicsDriver
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddraw.cpp392 _G(gfxDriver)->GetMemoryBackBuffer()->Clear(); in init_draw_method()
440 …r.reset(new Bitmap(alloc_sz.Width, alloc_sz.Height, _G(gfxDriver)->GetMemoryBackBuffer()->GetColor… in prepare_roomview_frame()
490 …const bool off = !IsRectInsideRect(RectWH(_G(gfxDriver)->GetMemoryBackBuffer()->GetSize()), view->… in on_roomviewport_changed()
500 _G(gfxDriver)->GetMemoryBackBuffer()->Clear(); in on_roomviewport_changed()
1789 update_black_invreg_and_reset(_G(gfxDriver)->GetMemoryBackBuffer()); in draw_preroom_background()
1809 Bitmap *ds = _G(gfxDriver)->GetMemoryBackBuffer(); in draw_room_background()
2110 _G(gfxDriver)->GetMemoryBackBuffer()->Fill(0); in construct_game_scene()
H A Devent.cpp239 Bitmap *saved_backbuf = _G(gfxDriver)->GetMemoryBackBuffer(); in process_event()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/media/video/
H A Dacwavi.cpp383 Bitmap *savedBackBuffer = gfxDriver->GetMemoryBackBuffer(); in dxmedia_play_video()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/
H A Dags_plugin.cpp117 Bitmap *buffer = _G(gfxDriver)->GetMemoryBackBuffer(); in GetScreen()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dengine.cpp533 _G(gfxDriver)->GetMemoryBackBuffer()->Clear(); in show_preload()