/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/ |
H A D | agsplugin.cpp | 191 return (BITMAP*)gfxDriver->GetMemoryBackBuffer()->GetAllegroBitmap(); in GetVirtualScreen() 241 Bitmap *ds = gfxDriver->GetMemoryBackBuffer(); in DrawText() 258 if (bmp == gfxDriver->GetMemoryBackBuffer()->GetAllegroBitmap()) in GetRawBitmapSurface() 266 if (bmp == gfxDriver->GetMemoryBackBuffer()->GetAllegroBitmap()) { in ReleaseBitmapSurface() 342 Bitmap *ds = gfxDriver->GetMemoryBackBuffer(); in DrawTextWrapped() 357 wputblock_raw (gfxDriver->GetMemoryBackBuffer(), x, y, bmp, masked); in BlitBitmap() 363 GfxUtil::DrawSpriteWithTransparency(gfxDriver->GetMemoryBackBuffer(), &wrap, x, y, trans); in BlitSpriteTranslucent() 365 …GfxUtil::DrawSpriteBlend(gfxDriver->GetMemoryBackBuffer(), Point(x,y), &wrap, kBlendMode_Alpha, tr… in BlitSpriteTranslucent() 368 Common::Bitmap *ds = gfxDriver->GetMemoryBackBuffer(); in BlitSpriteRotated()
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gfx/ |
H A D | gfxdriverbase.h | 148 virtual Bitmap *GetMemoryBackBuffer();
|
H A D | graphicsdriver.h | 129 virtual Common::Bitmap* GetMemoryBackBuffer() = 0;
|
H A D | ali3dsw.h | 164 virtual Bitmap *GetMemoryBackBuffer() { return virtualScreen; } in GetMemoryBackBuffer() function
|
H A D | gfxdriverbase.cpp | 150 Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() in GetMemoryBackBuffer() function in AGS::Engine::VideoMemoryGraphicsDriver
|
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gfx/ |
H A D | graphics_driver.h | 187 virtual Shared::Bitmap *GetMemoryBackBuffer() = 0;
|
H A D | gfx_driver_base.h | 203 Bitmap *GetMemoryBackBuffer() override;
|
H A D | ali_3d_scummvm.h | 224 Bitmap *GetMemoryBackBuffer() override;
|
H A D | gfx_driver_base.cpp | 148 Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() { in GetMemoryBackBuffer() function in AGS3::AGS::Engine::VideoMemoryGraphicsDriver
|
H A D | ali_3d_scummvm.cpp | 503 Bitmap *ScummVMRendererGraphicsDriver::GetMemoryBackBuffer() { in GetMemoryBackBuffer() function in AGS3::AGS::Engine::ALSW::ScummVMRendererGraphicsDriver
|
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | draw.cpp | 392 _G(gfxDriver)->GetMemoryBackBuffer()->Clear(); in init_draw_method() 440 …r.reset(new Bitmap(alloc_sz.Width, alloc_sz.Height, _G(gfxDriver)->GetMemoryBackBuffer()->GetColor… in prepare_roomview_frame() 490 …const bool off = !IsRectInsideRect(RectWH(_G(gfxDriver)->GetMemoryBackBuffer()->GetSize()), view->… in on_roomviewport_changed() 500 _G(gfxDriver)->GetMemoryBackBuffer()->Clear(); in on_roomviewport_changed() 1789 update_black_invreg_and_reset(_G(gfxDriver)->GetMemoryBackBuffer()); in draw_preroom_background() 1809 Bitmap *ds = _G(gfxDriver)->GetMemoryBackBuffer(); in draw_room_background() 2110 _G(gfxDriver)->GetMemoryBackBuffer()->Fill(0); in construct_game_scene()
|
H A D | event.cpp | 239 Bitmap *saved_backbuf = _G(gfxDriver)->GetMemoryBackBuffer(); in process_event()
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/media/video/ |
H A D | acwavi.cpp | 383 Bitmap *savedBackBuffer = gfxDriver->GetMemoryBackBuffer(); in dxmedia_play_video()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ |
H A D | ags_plugin.cpp | 117 Bitmap *buffer = _G(gfxDriver)->GetMemoryBackBuffer(); in GetScreen()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/ |
H A D | engine.cpp | 533 _G(gfxDriver)->GetMemoryBackBuffer()->Clear(); in show_preload()
|