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Searched refs:GetNecromancyBonus (Results 1 – 2 of 2) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dskill.cpp228 if ( skill == Skill::Secondary::NECROMANCY && Skill::GetNecromancyBonus( hero ) > 0 ) { in StringWithBonus()
229 return levelStr + "+" + std::to_string( Skill::GetNecromancyBonus( hero ) ); in StringWithBonus()
418 if ( Skill() == NECROMANCY && Skill::GetNecromancyBonus( hero ) > 0 ) { in GetNameWithBonus()
419 return GetName() + " (+" + std::to_string( Skill::GetNecromancyBonus( hero ) ) + ")"; in GetNameWithBonus()
788 uint32_t Skill::GetNecromancyBonus( const HeroBase & hero ) in GetNecromancyBonus() function in Skill
799 percent += 10 * GetNecromancyBonus( hero ); in GetNecromancyPercent()
H A Dskill.h42 uint32_t GetNecromancyBonus( const HeroBase & hero );