Searched refs:GetNecromancyBonus (Results 1 – 2 of 2) sorted by relevance
228 if ( skill == Skill::Secondary::NECROMANCY && Skill::GetNecromancyBonus( hero ) > 0 ) { in StringWithBonus()229 return levelStr + "+" + std::to_string( Skill::GetNecromancyBonus( hero ) ); in StringWithBonus()418 if ( Skill() == NECROMANCY && Skill::GetNecromancyBonus( hero ) > 0 ) { in GetNameWithBonus()419 return GetName() + " (+" + std::to_string( Skill::GetNecromancyBonus( hero ) ) + ")"; in GetNameWithBonus()788 uint32_t Skill::GetNecromancyBonus( const HeroBase & hero ) in GetNecromancyBonus() function in Skill799 percent += 10 * GetNecromancyBonus( hero ); in GetNecromancyPercent()
42 uint32_t GetNecromancyBonus( const HeroBase & hero );