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Searched refs:GetObjectSupervisor (Results 1 – 19 of 19) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_zones.cpp98 copy->SetObjectID(map->GetObjectSupervisor()->GenerateObjectID()); in AddEnemy()
161 …collision = MapMode::CurrentInstance()->GetObjectSupervisor()->DetectCollision(_enemies[index], NU… in Update()
210 …for (std::vector<MapObject*>::iterator i = MapMode::CurrentInstance()->GetObjectSupervisor()->_gro… in Update()
211 i != MapMode::CurrentInstance()->GetObjectSupervisor()->_ground_objects.end(); i++) in Update()
H A Dmap_events.cpp368 …if (MapMode::CurrentInstance()->GetObjectSupervisor()->FindPath(_sprite, _path, _destination) == t… in _Start()
453 …if (MapMode::CurrentInstance()->GetObjectSupervisor()->AdjustSpriteAroundCollision(_sprite, coll_t… in _ResolveCollision()
466 …bool destination_blocked = MapMode::CurrentInstance()->GetObjectSupervisor()->IsPositionOccupiedBy… in _ResolveCollision()
484 …MapMode::CurrentInstance()->GetObjectSupervisor()->AdjustSpriteAroundCollision(_sprite, coll_type,… in _ResolveCollision()
504 …MapMode::CurrentInstance()->GetObjectSupervisor()->AdjustSpriteAroundCollision(_sprite, coll_type,… in _ResolveCollision()
564 …if (MapMode::CurrentInstance()->GetObjectSupervisor()->AdjustSpriteAroundCollision(_sprite, coll_t… in _ResolveCollision()
H A Dmap_dialogue.cpp405 …MapSprite* referee = static_cast<MapSprite*>(MapMode::CurrentInstance()->GetObjectSupervisor()->Ge… in AnnounceDialogueUpdate()
457 …MapSprite* speaker = reinterpret_cast<MapSprite*>(MapMode::CurrentInstance()->GetObjectSupervisor(… in Draw()
581 …participants.insert(static_cast<MapSprite*>(MapMode::CurrentInstance()->GetObjectSupervisor()->Get… in _RestoreSprites()
H A Dmap.h166 private_map::ObjectSupervisor* GetObjectSupervisor() const in GetObjectSupervisor() function
H A Dmap_sprites.cpp117 …collision_type = MapMode::CurrentInstance()->GetObjectSupervisor()->DetectCollision(this, &collisi… in Update()
321 …MapMode::CurrentInstance()->GetObjectSupervisor()->AdjustSpriteAroundCollision(this, coll_type, co… in _ResolveCollision()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_minimap.cpp113 ObjectSupervisor *map_object_supervisor = MapMode::CurrentInstance()->GetObjectSupervisor(); in Minimap()
138 ObjectSupervisor *map_object_supervisor = MapMode::CurrentInstance()->GetObjectSupervisor(); in _CreateProcedurally()
352 ObjectSupervisor *map_object_supervisor = MapMode::CurrentInstance()->GetObjectSupervisor(); in _DEV_CreateXPMFromCollisionMap()
H A Dmap_zones.cpp42 MapMode::CurrentInstance()->GetObjectSupervisor()->AddZone(this); in MapZone()
416 … collision = MapMode::CurrentInstance()->GetObjectSupervisor()->DetectCollision(_enemies[index], in Update()
H A Dmap_mode.h228 private_map::ObjectSupervisor* GetObjectSupervisor() const { in GetObjectSupervisor() function
H A Dmap_object_supervisor.cpp690 if(!MapMode::CurrentInstance()->GetObjectSupervisor()->IsWithinMapBounds(sprite)) { in FindPath()
699 …if(!MapMode::CurrentInstance()->GetObjectSupervisor()->IsWithinMapBounds(destination.x, destinatio… in FindPath()
H A Dmap_events.cpp689 _path = MapMode::CurrentInstance()->GetObjectSupervisor()->FindPath(_sprite, in _Start()
H A Dmap_mode.cpp979 GetObjectSupervisor()->SetAllEnemyStatesToDead(); in StartEnemyEncounter()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_object.cpp56 ObjectSupervisor* obj_sup = MapMode::CurrentInstance()->GetObjectSupervisor(); in MapObject()
244 ObjectSupervisor* obj_sup = MapMode::CurrentInstance()->GetObjectSupervisor(); in IsColliding()
H A Dmap_halo.cpp45 MapMode::CurrentInstance()->GetObjectSupervisor()->AddHalo(this); in Halo()
H A Dmap_escape_point.cpp66 map_mode->GetObjectSupervisor()->AddEscapePoint(this); in EscapePoint()
H A Dmap_save_point.cpp66 map_mode->GetObjectSupervisor()->AddSavePoint(this); in SavePoint()
H A Dmap_sound.cpp62 MapMode::CurrentInstance()->GetObjectSupervisor()->AddAmbientSound(this); in SoundObject()
H A Dmap_light.cpp64 MapMode::CurrentInstance()->GetObjectSupervisor()->AddLight(this); in Light()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_sprites/
H A Dmap_virtual_sprite.cpp89 ObjectSupervisor *object_supervisor = MapMode::CurrentInstance()->GetObjectSupervisor(); in _HandleWallEdges()
200 ObjectSupervisor* object_supervisor = map_mode->GetObjectSupervisor(); in _SetNextPosition()
H A Dmap_enemy_sprite.cpp367 _path = MapMode::CurrentInstance()->GetObjectSupervisor()->FindPath(this, dest, max_cost); in _SetDestination()