Searched refs:GetOrthoProjectedFrustumRadius (Results 1 – 2 of 2) sorted by relevance
71 float GetOrthoProjectedFrustumRadius(CCamera*, float3&) const;
518 radius = GetOrthoProjectedFrustumRadius(cam, proPos); in GetShadowProjectionRadius()527 const float opfRad = GetOrthoProjectedFrustumRadius(cam, opfPos); in GetShadowProjectionRadius()598 float CShadowHandler::GetOrthoProjectedFrustumRadius(CCamera* cam, float3& projectionMidPos) const { in GetOrthoProjectedFrustumRadius() function in CShadowHandler