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Searched refs:GetOrthoProjectedFrustumRadius (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/
H A DShadowHandler.h71 float GetOrthoProjectedFrustumRadius(CCamera*, float3&) const;
H A DShadowHandler.cpp518 radius = GetOrthoProjectedFrustumRadius(cam, proPos); in GetShadowProjectionRadius()
527 const float opfRad = GetOrthoProjectedFrustumRadius(cam, opfPos); in GetShadowProjectionRadius()
598 float CShadowHandler::GetOrthoProjectedFrustumRadius(CCamera* cam, float3& projectionMidPos) const { in GetOrthoProjectedFrustumRadius() function in CShadowHandler