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Searched refs:GetProjectileName (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.h197 static int GetProjectileName(lua_State* L); // DEPRECATE ME?
H A DLuaSyncedRead.cpp287 REGISTER_LUA_CFUNC(GetProjectileName); in PushEntries()
4678 int LuaSyncedRead::GetProjectileName(lua_State* L) in GetProjectileName() function in LuaSyncedRead