Searched refs:GetProjectileName (Results 1 – 2 of 2) sorted by relevance
197 static int GetProjectileName(lua_State* L); // DEPRECATE ME?
287 REGISTER_LUA_CFUNC(GetProjectileName); in PushEntries()4678 int LuaSyncedRead::GetProjectileName(lua_State* L) in GetProjectileName() function in LuaSyncedRead