Searched refs:GetRandomUnitLevel (Results 1 – 2 of 2) sorted by relevance
164 LevelType GetRandomUnitLevel() const;
795 if ( monster.GetRandomUnitLevel() > LevelType::LEVEL_ANY ) in Rand()796 … monstersVec[static_cast<int>( monster.GetRandomUnitLevel() ) - 1].push_back( monster ); in Rand()807 Monster::LevelType Monster::GetRandomUnitLevel() const in GetRandomUnitLevel() function in Monster