Searched refs:GetRed24 (Results 1 – 6 of 6) sorted by relevance
/dports/games/ivan/ivan-059/FeLib/Include/ |
H A D | felibdef.h | 145 inline col24 GetRed24(col24 Color) { return Color >> 16 & 0xFF; } in GetRed24() function 156 return Max(GetRed24(Color), GetGreen24(Color), GetBlue24(Color)); in GetMaxColor24() 161 return Min(GetRed24(Color), GetGreen24(Color), GetBlue24(Color)); in GetMinColor24()
|
/dports/games/ivan/ivan-059/Main/Source/ |
H A D | object.cpp | 512 col24 cDefR = GetRed24 (Emit); in CalcEmitationBasedOnVolume() 571 DBG5("EmitDbgBase",Emitation,GetRed24(Emitation),GetGreen24(Emitation),GetBlue24(Emitation)); in CalculateEmitation() 575 …DBG4(MainMaterial->GetEmitation(),GetRed24(MainMaterial->GetEmitation()),GetGreen24(MainMaterial->… in CalculateEmitation() 578 DBG5("EmitDbgFinal",Emitation,GetRed24(Emitation),GetGreen24(Emitation),GetBlue24(Emitation)); in CalculateEmitation() 586 …DBG5("EmitDbgFinalBurning",Emitation,GetRed24(Emitation),GetGreen24(Emitation),GetBlue24(Emitation… in CalculateEmitation()
|
H A D | lsquare.cpp | 485 emitationcontroller::RedLuxTable = game::GetLuxTable()[GetRed24(Emitation)]; in Emitate() 2787 SunLightLuminance = MakeRGB24((GetRed24(LightColor) * L in CalculateSunLightLuminance() 2788 + GetRed24(ShadowColor) * S) / (S + L), in CalculateSunLightLuminance()
|
H A D | game.cpp | 6455 int MaxElement = Max(GetRed24(E), GetGreen24(E), GetBlue24(E)); in CalculateMinimumEmitationRadius()
|
/dports/games/ivan/ivan-059/Main/Include/ |
H A D | iconf.h | 292 return MakeRGB24(41 * GetRed24(L) * C >> 12, in ApplyContrastTo()
|
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/ |
H A D | ChangeLog.040 | 895 * Added MakeRGB24(), GetRed24(), GetGreen24() and GetBlue24() inline
|