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Searched refs:GetRemainingSizeToLimit (Results 1 – 24 of 24) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/SIB/
H A DSIBImporter.cpp156 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk()
251 while (stream->GetRemainingSizeToLimit() > 0) in ReadFaces()
289 while (stream->GetRemainingSizeToLimit() > 0) in ReadUVs()
317 while (stream->GetRemainingSizeToLimit() > 0) in ReadMtls()
360 while (stream->GetRemainingSizeToLimit() > 0) in ReadEdges()
371 while (stream->GetRemainingSizeToLimit() > 0) in ReadCreases()
538 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadShape()
746 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadLight()
794 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadInstance()
836 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadScene()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/SIB/
H A DSIBImporter.cpp155 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk()
246 while (stream->GetRemainingSizeToLimit() > 0) { in ReadFaces()
281 while (stream->GetRemainingSizeToLimit() > 0) { in ReadUVs()
306 while (stream->GetRemainingSizeToLimit() > 0) { in ReadMtls()
345 while (stream->GetRemainingSizeToLimit() > 0) { in ReadEdges()
354 while (stream->GetRemainingSizeToLimit() > 0) { in ReadCreases()
504 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadShape()
701 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadLight()
745 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadInstance()
783 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadScene()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSIBImporter.cpp149 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk()
237 while (stream->GetRemainingSizeToLimit() > 0) in ReadFaces()
275 while (stream->GetRemainingSizeToLimit() > 0) in ReadUVs()
303 while (stream->GetRemainingSizeToLimit() > 0) in ReadMtls()
346 while (stream->GetRemainingSizeToLimit() > 0) in ReadEdges()
357 while (stream->GetRemainingSizeToLimit() > 0) in ReadCreases()
519 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadShape()
727 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadLight()
775 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadInstance()
815 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadScene()
H A DStreamReader.h193 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
H A D3DSLoader.cpp81 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \
99 if (stream->GetRemainingSizeToLimit() == 0) \
256 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk()
1086 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
H A DBlenderDNA.cpp362 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSIBImporter.cpp151 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk()
246 while (stream->GetRemainingSizeToLimit() > 0) in ReadFaces()
284 while (stream->GetRemainingSizeToLimit() > 0) in ReadUVs()
312 while (stream->GetRemainingSizeToLimit() > 0) in ReadMtls()
355 while (stream->GetRemainingSizeToLimit() > 0) in ReadEdges()
366 while (stream->GetRemainingSizeToLimit() > 0) in ReadCreases()
533 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadShape()
741 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadLight()
789 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadInstance()
831 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadScene()
H A DStreamReader.h189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
H A D3DSLoader.cpp83 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \
101 if (stream->GetRemainingSizeToLimit() == 0) \
258 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk()
1088 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
H A DBlenderDNA.cpp365 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DStreamReader.h189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
H A D3DSLoader.cpp62 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \
78 if (stream->GetRemainingSizeToLimit() == 0) \
225 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk()
1044 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
H A DBlenderDNA.cpp361 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/
H A DStreamReader.h189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DStreamReader.h193 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
H A D3DSLoader.cpp81 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \
99 if (stream->GetRemainingSizeToLimit() == 0) \
257 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk()
1087 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
H A DBlenderDNA.cpp362 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DStreamReader.h189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/
H A DStreamReader.h189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
/dports/multimedia/assimp/assimp-5.1.3/include/assimp/
H A DStreamReader.h189 size_t GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSLoader.cpp82 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \
100 if (stream->GetRemainingSizeToLimit() == 0) \
259 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) { in ReadChunk()
1084 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSLoader.cpp78 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \
95 if (stream->GetRemainingSizeToLimit() == 0) \
250 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) { in ReadChunk()
1028 chunkSize = (int)stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Blender/
H A DBlenderDNA.cpp364 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Blender/
H A DBlenderDNA.cpp342 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()