/dports/devel/upp/upp/bazaar/plugin/assimp/code/SIB/ |
H A D | SIBImporter.cpp | 156 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk() 251 while (stream->GetRemainingSizeToLimit() > 0) in ReadFaces() 289 while (stream->GetRemainingSizeToLimit() > 0) in ReadUVs() 317 while (stream->GetRemainingSizeToLimit() > 0) in ReadMtls() 360 while (stream->GetRemainingSizeToLimit() > 0) in ReadEdges() 371 while (stream->GetRemainingSizeToLimit() > 0) in ReadCreases() 538 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadShape() 746 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadLight() 794 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadInstance() 836 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadScene()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/SIB/ |
H A D | SIBImporter.cpp | 155 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk() 246 while (stream->GetRemainingSizeToLimit() > 0) { in ReadFaces() 281 while (stream->GetRemainingSizeToLimit() > 0) { in ReadUVs() 306 while (stream->GetRemainingSizeToLimit() > 0) { in ReadMtls() 345 while (stream->GetRemainingSizeToLimit() > 0) { in ReadEdges() 354 while (stream->GetRemainingSizeToLimit() > 0) { in ReadCreases() 504 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadShape() 701 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadLight() 745 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadInstance() 783 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) { in ReadScene()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SIBImporter.cpp | 149 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk() 237 while (stream->GetRemainingSizeToLimit() > 0) in ReadFaces() 275 while (stream->GetRemainingSizeToLimit() > 0) in ReadUVs() 303 while (stream->GetRemainingSizeToLimit() > 0) in ReadMtls() 346 while (stream->GetRemainingSizeToLimit() > 0) in ReadEdges() 357 while (stream->GetRemainingSizeToLimit() > 0) in ReadCreases() 519 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadShape() 727 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadLight() 775 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadInstance() 815 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadScene()
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H A D | StreamReader.h | 193 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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H A D | 3DSLoader.cpp | 81 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \ 99 if (stream->GetRemainingSizeToLimit() == 0) \ 256 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk() 1086 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
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H A D | BlenderDNA.cpp | 362 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SIBImporter.cpp | 151 if (chunk.Size > stream->GetRemainingSizeToLimit()) in ReadChunk() 246 while (stream->GetRemainingSizeToLimit() > 0) in ReadFaces() 284 while (stream->GetRemainingSizeToLimit() > 0) in ReadUVs() 312 while (stream->GetRemainingSizeToLimit() > 0) in ReadMtls() 355 while (stream->GetRemainingSizeToLimit() > 0) in ReadEdges() 366 while (stream->GetRemainingSizeToLimit() > 0) in ReadCreases() 533 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadShape() 741 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadLight() 789 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadInstance() 831 while (stream->GetRemainingSizeToLimit() >= sizeof(SIBChunk)) in ReadScene()
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H A D | StreamReader.h | 189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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H A D | 3DSLoader.cpp | 83 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \ 101 if (stream->GetRemainingSizeToLimit() == 0) \ 258 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk() 1088 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
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H A D | BlenderDNA.cpp | 365 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | StreamReader.h | 189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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H A D | 3DSLoader.cpp | 62 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \ 78 if (stream->GetRemainingSizeToLimit() == 0) \ 225 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk() 1044 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
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H A D | BlenderDNA.cpp | 361 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
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/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | StreamReader.h | 189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | StreamReader.h | 193 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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H A D | 3DSLoader.cpp | 81 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \ 99 if (stream->GetRemainingSizeToLimit() == 0) \ 257 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) in ReadChunk() 1087 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
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H A D | BlenderDNA.cpp | 362 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | StreamReader.h | 189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | StreamReader.h | 189 unsigned int GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | StreamReader.h | 189 size_t GetRemainingSizeToLimit() const { in GetRemainingSizeToLimit() function
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSLoader.cpp | 82 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)){ \ 100 if (stream->GetRemainingSizeToLimit() == 0) \ 259 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) { in ReadChunk() 1084 chunkSize = stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSLoader.cpp | 78 if (stream->GetRemainingSizeToLimit() < sizeof(Discreet3DS::Chunk)) { \ 95 if (stream->GetRemainingSizeToLimit() == 0) \ 250 if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) { in ReadChunk() 1028 chunkSize = (int)stream->GetRemainingSizeToLimit(); in ParseMeshChunk()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Blender/ |
H A D | BlenderDNA.cpp | 364 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Blender/ |
H A D | BlenderDNA.cpp | 342 if (stream.GetRemainingSizeToLimit() < current.size) { in Next()
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