Searched refs:GetScreenXSize (Results 1 – 8 of 8) sorted by relevance
/dports/games/ivan/ivan-059/Main/Source/ |
H A D | area.cpp | 72 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in SendNewDrawRequest() 81 …17 + (game::GetScreenXSize() << 4), //outline of (possibly shrinked) dungeon area related to camer… in SendNewDrawRequest() 85 …game::GetScreenXSize() << 4, // unknown area (possibly shrinked) dungeon area related to camera too in SendNewDrawRequest()
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H A D | game.cpp | 283 int game::GetScreenXSize() { //actually dugeon visible width in tiles count in GetScreenXSize() function in game 437 v2 v2DungeonSqSize = v2(GetScreenXSize(),GetScreenYSize()); in PrepareToClearNonVisibleSquaresAround() 564 deltaForLowerRight.X=GetScreenXSize()-deltaForLowerRight.X-iSAP-1; in UpdatePosAroundForXBRZ() 647 bldFullDungeonTMP.Border = {GetScreenXSize()*TILE_SIZE+2, game::GetScreenYSize()*TILE_SIZE+2}; in PrepareStretchRegionsLazy() 1183 UpdateCameraCoordinate(Camera.X, X, GetCurrentArea()->GetXSize(), GetScreenXSize()); in UpdateCameraX() 1260 && Pos.X < GetCamera().X + GetScreenXSize() && Pos.Y < GetCamera().Y + GetScreenYSize(); in OnScreen() 1736 v2 v2DungeonScrSize(GetScreenXSize(),GetScreenYSize()); //the visible dungeon size b4 stretching in DrawMapOverlay() 3287 if(iTot>game::GetScreenXSize()) in UpdateShowItemsAtPos() 3288 iTot=game::GetScreenXSize(); in UpdateShowItemsAtPos() 3364 Min(game::GetScreenXSize(), GetCurrentLevel()->GetXSize()), in UpdateShowItemsAtPos() [all …]
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H A D | worldmap.cpp | 1082 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in Draw()
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H A D | lsquare.cpp | 1200 || GetPos().X >= game::GetCamera().X + game::GetScreenXSize() in DrawParticles() 1420 || GetPos().X >= game::GetCamera().X + game::GetScreenXSize() in DrawLightning()
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H A D | level.cpp | 1315 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in Draw() 3066 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in RevealDistantLightsToPlayer()
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H A D | command.cpp | 1054 …if(pos.Is0())pos = game::GetCamera()+v2(game::GetScreenXSize(),game::GetScreenYSize())/2; // gum: … in Look()
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H A D | char.cpp | 4434 if(Pos.X < game::GetCamera().X + 3 || Pos.X >= game::GetCamera().X + game::GetScreenXSize() - 3) in ShowNewPosInfo()
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/dports/games/ivan/ivan-059/Main/Include/ |
H A D | game.h | 284 static int GetScreenXSize();
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