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Searched refs:GetScreenXSize (Results 1 – 8 of 8) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Darea.cpp72 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in SendNewDrawRequest()
81 …17 + (game::GetScreenXSize() << 4), //outline of (possibly shrinked) dungeon area related to camer… in SendNewDrawRequest()
85 …game::GetScreenXSize() << 4, // unknown area (possibly shrinked) dungeon area related to camera too in SendNewDrawRequest()
H A Dgame.cpp283 int game::GetScreenXSize() { //actually dugeon visible width in tiles count in GetScreenXSize() function in game
437 v2 v2DungeonSqSize = v2(GetScreenXSize(),GetScreenYSize()); in PrepareToClearNonVisibleSquaresAround()
564 deltaForLowerRight.X=GetScreenXSize()-deltaForLowerRight.X-iSAP-1; in UpdatePosAroundForXBRZ()
647 bldFullDungeonTMP.Border = {GetScreenXSize()*TILE_SIZE+2, game::GetScreenYSize()*TILE_SIZE+2}; in PrepareStretchRegionsLazy()
1183 UpdateCameraCoordinate(Camera.X, X, GetCurrentArea()->GetXSize(), GetScreenXSize()); in UpdateCameraX()
1260 && Pos.X < GetCamera().X + GetScreenXSize() && Pos.Y < GetCamera().Y + GetScreenYSize(); in OnScreen()
1736 v2 v2DungeonScrSize(GetScreenXSize(),GetScreenYSize()); //the visible dungeon size b4 stretching in DrawMapOverlay()
3287 if(iTot>game::GetScreenXSize()) in UpdateShowItemsAtPos()
3288 iTot=game::GetScreenXSize(); in UpdateShowItemsAtPos()
3364 Min(game::GetScreenXSize(), GetCurrentLevel()->GetXSize()), in UpdateShowItemsAtPos()
[all …]
H A Dworldmap.cpp1082 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in Draw()
H A Dlsquare.cpp1200 || GetPos().X >= game::GetCamera().X + game::GetScreenXSize() in DrawParticles()
1420 || GetPos().X >= game::GetCamera().X + game::GetScreenXSize() in DrawLightning()
H A Dlevel.cpp1315 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in Draw()
3066 cint XMax = Min(XSize, game::GetCamera().X + game::GetScreenXSize()); in RevealDistantLightsToPlayer()
H A Dcommand.cpp1054 …if(pos.Is0())pos = game::GetCamera()+v2(game::GetScreenXSize(),game::GetScreenYSize())/2; // gum: … in Look()
H A Dchar.cpp4434 if(Pos.X < game::GetCamera().X + 3 || Pos.X >= game::GetCamera().X + game::GetScreenXSize() - 3) in ShowNewPosInfo()
/dports/games/ivan/ivan-059/Main/Include/
H A Dgame.h284 static int GetScreenXSize();