/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ |
H A D | vk_internal_shaders_autogen.cpp | 291 angle::Result GetShader(Context *context, in GetShader() function 375 return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders, in getBlitResolve_frag() 384 return GetShader(context, mBlitResolveStencilNoExport_comp_shaders, in getBlitResolveStencilNoExport_comp() 393 return GetShader(context, mBufferUtils_comp_shaders, kBufferUtils_comp_shaders, in getBufferUtils_comp() 401 return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders, in getConvertIndex_comp() 410 return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders, in getConvertIndexIndirectLineLoop_comp() 420 return GetShader(context, mConvertIndirectLineLoop_comp_shaders, in getConvertIndirectLineLoop_comp() 445 return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders, in getImageClear_frag() 453 return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders, in getImageCopy_frag() 461 return GetShader(context, mOverlayCull_comp_shaders, kOverlayCull_comp_shaders, in getOverlayCull_comp() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/vulkan/ |
H A D | vk_internal_shaders_autogen.cpp | 352 angle::Result GetShader(Context *context, in GetShader() function 451 return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders, in getBlitResolve_frag() 460 return GetShader(context, mBlitResolveStencilNoExport_comp_shaders, in getBlitResolveStencilNoExport_comp() 469 return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders, in getConvertIndex_comp() 478 return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders, in getConvertIndexIndirectLineLoop_comp() 488 return GetShader(context, mConvertIndirectLineLoop_comp_shaders, in getConvertIndirectLineLoop_comp() 497 return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders, in getConvertVertex_comp() 521 return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders, in getImageClear_frag() 529 return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders, in getImageCopy_frag() 537 return GetShader(context, mOverlayCull_comp_shaders, kOverlayCull_comp_shaders, in getOverlayCull_comp() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | ParticleRenderer.cpp | 131 shader->GetShader()->Uniform(str_transform, g_Renderer.GetViewCamera().GetViewProjection()); in RenderParticles() 132 …shader->GetShader()->Uniform(str_modelViewMatrix, g_Renderer.GetViewCamera().GetOrientation().GetI… in RenderParticles() 142 emitter->Bind(shader->GetShader()); in RenderParticles() 143 emitter->RenderArray(shader->GetShader()); in RenderParticles()
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H A D | PostprocManager.cpp | 211 CShaderProgramPtr shader = tech->GetShader(); in ApplyBlurDownscale2x() 270 CShaderProgramPtr shader = tech->GetShader(); in ApplyBlurGauss() 316 shader = tech->GetShader(); in ApplyBlurGauss() 413 CShaderProgramPtr shader = shaderTech1->GetShader(pass); in ApplyEffect()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | shader_manager_unittest.cc | 39 Shader* shader1 = manager_.GetShader(kClient1Id); in TEST_F() 42 EXPECT_TRUE(manager_.GetShader(kClient2Id) == nullptr); in TEST_F() 48 EXPECT_TRUE(manager_.GetShader(kClient1Id) == nullptr); in TEST_F() 65 shader1 = manager_.GetShader(kClient1Id); in TEST_F() 366 Shader* shader2 = manager_.GetShader(kClient1Id); in TEST_F() 371 shader2 = manager_.GetShader(kClient1Id); in TEST_F() 385 shader2 = manager_.GetShader(kClient1Id); in TEST_F() 391 shader2 = manager_.GetShader(kClient1Id); in TEST_F()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | shader_manager_unittest.cc | 39 Shader* shader1 = manager_.GetShader(kClient1Id); in TEST_F() 42 EXPECT_TRUE(manager_.GetShader(kClient2Id) == nullptr); in TEST_F() 48 EXPECT_TRUE(manager_.GetShader(kClient1Id) == nullptr); in TEST_F() 65 shader1 = manager_.GetShader(kClient1Id); in TEST_F() 366 Shader* shader2 = manager_.GetShader(kClient1Id); in TEST_F() 371 shader2 = manager_.GetShader(kClient1Id); in TEST_F() 385 shader2 = manager_.GetShader(kClient1Id); in TEST_F() 391 shader2 = manager_.GetShader(kClient1Id); in TEST_F()
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLShaderCache.cxx | 120 vtkShaderProgram *shader = this->GetShader(VSSource.c_str(), FSSource.c_str(), GSSource.c_str()); in ReadyShader() 131 vtkShaderProgram *shader = this->GetShader(vertexCode, FSSource.c_str(), geometryCode); in ReadyShader() 173 vtkShaderProgram *vtkOpenGLShaderCache::GetShader( in GetShader() function in vtkOpenGLShaderCache
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderTechnique.h | 55 const CShaderProgramPtr& GetShader() const { return m_Shader; } in GetShader() function 95 const CShaderProgramPtr& GetShader(int pass = 0) const;
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H A D | ShaderTechnique.cpp | 144 const CShaderProgramPtr& CShaderTechnique::GetShader(int pass) const in GetShader() function in CShaderTechnique 147 return m_Passes[pass].GetShader(); in GetShader()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ufoscript/terrain/ |
H A D | Terrain.cpp | 68 const std::string texture = face.GetShader(); in operator ()() 122 const std::string shader = face.GetShader(); in showTerrainDefinitionForTexture()
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/RetroPlayer/rendering/VideoRenderers/ |
H A D | RPWinRenderer.cpp | 173 return GetShader(renderSettings.GetScalingMethod()) != nullptr; in IsCompatible() 191 CRPWinOutputShader* CWinRenderBufferPool::GetShader(SCALINGMETHOD scalingMethod) const in GetShader() function in CWinRenderBufferPool 288 CRPWinOutputShader* outputShader = bufferPool->GetShader(scalingMethod); in Render()
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/ |
H A D | FCDEffectPass.h | 89 …inline FCDEffectPassShader* GetShader(size_t index) { FUAssert(index < GetShaderCount(), return NU… in GetShader() function 90 …inline const FCDEffectPassShader* GetShader(size_t index) const { FUAssert(index < GetShaderCount(… in GetShader() function
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/ |
H A D | FCDEffectPass.h | 89 …inline FCDEffectPassShader* GetShader(size_t index) { FUAssert(index < GetShaderCount(), return NU… in GetShader() function 90 …inline const FCDEffectPassShader* GetShader(size_t index) const { FUAssert(index < GetShaderCount(… in GetShader() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | ShaderPrecache.cpp | 133 ShaderVariation* vs = graphics->GetShader(VS, shader.GetAttribute("vs"), vsDefines); in LoadShaders() 134 ShaderVariation* ps = graphics->GetShader(PS, shader.GetAttribute("ps"), psDefines); in LoadShaders()
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H A D | Renderer.cpp | 1341 batch.vertexShader_ = graphics_->GetShader(VS, vsName, deferredLightVSVariations[vsi]); in SetLightVolumeBatchShaders() 1346 batch.pixelShader_ = graphics_->GetShader(PS, psName, deferredLightPSVariations_[psi]); in SetLightVolumeBatchShaders() 1460 … graphics_->SetShaders(graphics_->GetShader(VS, "Stencil"), graphics_->GetShader(PS, "Stencil")); in OptimizeLightByStencil() 1716 vertexShaders[j] = graphics_->GetShader(VS, pass->GetVertexShader(), in LoadPassShaders() 1726 pixelShaders[j] = graphics_->GetShader(PS, pass->GetPixelShader(), in LoadPassShaders() 1731 pixelShaders[j] = graphics_->GetShader(PS, pass->GetPixelShader(), in LoadPassShaders() 1745 vertexShaders[j] = graphics_->GetShader(VS, pass->GetVertexShader(), in LoadPassShaders() 1754 vertexShaders[j] = graphics_->GetShader(VS, pass->GetVertexShader(), in LoadPassShaders() 1763 … graphics_->GetShader(PS, pass->GetPixelShader(), psDefines + heightFogVariations[j]); in LoadPassShaders() 2008 ShaderVariation* vs = graphics_->GetShader(VS, shaderName); in BlurShadowMap() [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.h | 44 ID3D11PixelShader *GetShader() const { return module_; } in GetShader() function 67 ID3D11VertexShader *GetShader() const { return module_; } in GetShader() function
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.h | 44 ID3D11PixelShader *GetShader() const { return module_; } in GetShader() function 67 ID3D11VertexShader *GetShader() const { return module_; } in GetShader() function
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | ShaderManagerD3D11.h | 44 ID3D11PixelShader *GetShader() const { return module_; } in GetShader() function 67 ID3D11VertexShader *GetShader() const { return module_; } in GetShader() function
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/dports/games/palomino/palomino/src/shader/ |
H A D | shader_factory.cc | 65 … ShaderProgram shaderProgram = GetShader( not forceNopShader ? shaderName : ShaderName("nop") ); in AttachShader() 74 ShaderFactory::GetShader( const ShaderName& shaderName ) in GetShader() function in shader::ShaderFactory
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | d3d8state.cpp | 49 HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) { in GetShader() function 64 HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) { in GetShader() function 79 hr = getter.GetShader(pDevice, &dwShader); in dumpShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/lpm/ |
H A D | gl_lpm_shader_to_string.h | 14 std::string GetShader(const fuzzing::Shader& shader);
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/dports/devel/intel-graphics-compiler/intel-graphics-compiler-igc-1.0.9636/IGC/AdaptorOCL/OCL/sp/ |
H A D | spp_g8.cpp | 475 …IGC::COpenCLKernel* simd8Shader = static_cast<IGC::COpenCLKernel*>(pKernel->GetShader(SIMDMode::SI… in GetZEBinary() 476 …IGC::COpenCLKernel* simd16Shader = static_cast<IGC::COpenCLKernel*>(pKernel->GetShader(SIMDMode::S… in GetZEBinary() 477 …IGC::COpenCLKernel* simd32Shader = static_cast<IGC::COpenCLKernel*>(pKernel->GetShader(SIMDMode::S… in GetZEBinary() 761 …IGC::COpenCLKernel* simd8Shader = static_cast<IGC::COpenCLKernel*>(pKernel->GetShader(SIMDMode::SI… in CreateKernelBinaries() 762 …IGC::COpenCLKernel* simd16Shader = static_cast<IGC::COpenCLKernel*>(pKernel->GetShader(SIMDMode::S… in CreateKernelBinaries() 763 …IGC::COpenCLKernel* simd32Shader = static_cast<IGC::COpenCLKernel*>(pKernel->GetShader(SIMDMode::S… in CreateKernelBinaries()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/brush/ |
H A D | brushmanip.cpp | 109 …if (_skipCommon && string::startsWith(face.GetShader(), GlobalTexturePrefix_get() + "tex_common/")… in operator ()() 165 if (shader_equal((*i)->GetShader(), name)) { in Brush_hasShader() 207 if (shader_equal(face.getFacePtr()->GetShader(), m_name)) { in operator ()()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/render_rfx/ |
H A D | render_rfx.cpp | 96 delete theParser.GetShader(); in initActionList() 129 RfxShader *tmp = theParser.GetShader(); in Init()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | brushmanip.cpp | 551 if ( shader_equal( face.GetShader(), find ) ) { in Face_FindReplaceShader() 578 if ( shader_equal( faceinst.getFace().GetShader(), m_find ) ) { in operator ()() 678 if ( shader_equal( ( *i )->GetShader(), name ) ) { in Brush_hasShader() 715 printf( "checking %s = %s\n", face.getFace().GetShader(), m_name ); in operator ()() 716 if ( shader_equal( face.getFace().GetShader(), m_name ) ) { in operator ()() 821 m_shader = face.GetShader(); in operator ()() 843 shader = faceInstance.getFace().GetShader(); in Scene_BrushGetShader_Component_Selected() 859 return shader_equal( face.GetShader(), m_shader ); in filter() 870 return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) ); in filter()
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