Searched refs:GetShipEngineSystemEnergyUse (Results 1 – 3 of 3) sorted by relevance
196 float GetShipEngineSystemEnergyUse(int Num) in GetShipEngineSystemEnergyUse() function974 …if (CurrentPlayerShipEnergy < GetShipEngineSystemEnergyUse(GameEngineSystem)*sharedPlayerFighter->… in GamePlayerShip()1016 …CurrentPlayerShipEnergy -= GetShipEngineSystemEnergyUse(GameEngineSystem)*sharedPlayerFighter->Tim… in GamePlayerShip()1051 …if (CurrentPlayerShipEnergy >= GetShipEngineSystemEnergyUse(GameEngineSystem)*sharedPlayerFighter-… in GamePlayerShip()
85 float GetShipEngineSystemEnergyUse(int Num);1085 tmpStream << GetShipEngineSystemEnergyUse(DialogSystem) << " "; in DrawDialogBox()1088 tmpStream << GetShipEngineSystemEnergyUse(DialogSystem) << " "; in DrawDialogBox()1089 …} else if (GetShipEngineSystemEnergyUse(DialogSystem) < GetShipEngineSystemEnergyUse(GameConfig().… in DrawDialogBox()1091 tmpStream << GetShipEngineSystemEnergyUse(DialogSystem) << " (" in DrawDialogBox()1092 << GetShipEngineSystemEnergyUse(GameConfig().Profile[CurrentProfile].EngineSystem) << ") "; in DrawDialogBox()1095 tmpStream << GetShipEngineSystemEnergyUse(DialogSystem) << " (" in DrawDialogBox()1096 << GetShipEngineSystemEnergyUse(GameConfig().Profile[CurrentProfile].EngineSystem) << ") "; in DrawDialogBox()
53 float GetShipEngineSystemEnergyUse(int Num);602 Need += GetShipEngineSystemEnergyUse(GameConfig().Profile[CurrentProfile].EngineSystem); in Workshop_Workshop()