Searched refs:GetTeamStartPosition (Results 1 – 7 of 7) sorted by relevance
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/ |
H A D | unit_limit_dgun.lua | 49 local GetTeamStartPosition = Spring.GetTeamStartPosition 51 local GetTeamStartPosition = Spring.GetTeamStartPosition 79 local teamX,teamY,teamZ = GetTeamStartPosition(teamID) 111 local GetTeamStartPosition = Spring.GetTeamStartPosition 131 local teamX,teamY,teamZ = GetTeamStartPosition(teamID)
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H A D | game_spawn.lua | 60 local x,y,z = Spring.GetTeamStartPosition(teamID)
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/dports/games/spring/spring_98.0/cont/examples/Widgets/ |
H A D | init_start_marker.lua | 23 local x, y, z = Spring.GetTeamStartPosition(Spring.GetMyTeamID())
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H A D | minimap_startbox.lua | 305 local newx, newy, newz = Spring.GetTeamStartPosition(teamID) 352 local x, y, z = Spring.GetTeamStartPosition(teamID) 416 local x, y, z = Spring.GetTeamStartPosition(teamID)
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaIntro.cpp | 314 REGISTER_LUA_CFUNC(GetTeamStartPosition); in LoadSyncedReadFunctions()
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H A D | LuaSyncedRead.h | 47 static int GetTeamStartPosition(lua_State* L);
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H A D | LuaSyncedRead.cpp | 139 REGISTER_LUA_CFUNC(GetTeamStartPosition); in PushEntries() 1027 int LuaSyncedRead::GetTeamStartPosition(lua_State* L) in GetTeamStartPosition() function in LuaSyncedRead
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