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Searched refs:GetTeamStartPosition (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/Gadgets/
H A Dunit_limit_dgun.lua49 local GetTeamStartPosition = Spring.GetTeamStartPosition
51 local GetTeamStartPosition = Spring.GetTeamStartPosition
79 local teamX,teamY,teamZ = GetTeamStartPosition(teamID)
111 local GetTeamStartPosition = Spring.GetTeamStartPosition
131 local teamX,teamY,teamZ = GetTeamStartPosition(teamID)
H A Dgame_spawn.lua60 local x,y,z = Spring.GetTeamStartPosition(teamID)
/dports/games/spring/spring_98.0/cont/examples/Widgets/
H A Dinit_start_marker.lua23 local x, y, z = Spring.GetTeamStartPosition(Spring.GetMyTeamID())
H A Dminimap_startbox.lua305 local newx, newy, newz = Spring.GetTeamStartPosition(teamID)
352 local x, y, z = Spring.GetTeamStartPosition(teamID)
416 local x, y, z = Spring.GetTeamStartPosition(teamID)
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaIntro.cpp314 REGISTER_LUA_CFUNC(GetTeamStartPosition); in LoadSyncedReadFunctions()
H A DLuaSyncedRead.h47 static int GetTeamStartPosition(lua_State* L);
H A DLuaSyncedRead.cpp139 REGISTER_LUA_CFUNC(GetTeamStartPosition); in PushEntries()
1027 int LuaSyncedRead::GetTeamStartPosition(lua_State* L) in GetTeamStartPosition() function in LuaSyncedRead