Home
last modified time | relevance | path

Searched refs:GetTerrainSet (Results 1 – 16 of 16) sorted by relevance

/dports/games/crimson/crimson-0.5.3/src/common/
H A Dmapview.h84 { map->GetTerrainSet()->DrawTile( n, dest, px, py, clip ); } in DrawTerrain()
86 { map->GetTerrainSet()->DrawFog( dest, px, py, clip ); } in DrawFog()
108 unsigned short TileWidth( void ) const { return map->GetTerrainSet()->TileWidth(); } in TileWidth()
109 unsigned short TileHeight( void ) const { return map->GetTerrainSet()->TileHeight(); } in TileHeight()
110 unsigned short TileShiftX( void ) const { return map->GetTerrainSet()->TileShiftX(); } in TileShiftX()
111 unsigned short TileShiftY( void ) const { return map->GetTerrainSet()->TileShiftY(); } in TileShiftY()
H A Dgamewindow.cpp38 uset(map.GetUnitSet()), tset(map.GetTerrainSet()) { in UnitInfoWindow()
H A Dmapview.cpp219 const Surface &mask = map->GetTerrainSet()->HexMask(); in Pixel2Hex()
/dports/games/crimson/crimson-0.5.3/tools/
H A Dcf2bmp.cpp70 const TerrainSet &tset = m.GetTerrainSet(); in main()
H A Dcfed.cpp681 if ( (id < m.GetTerrainSet().NumTiles()) && (id >= 0) ) e->SetData(0, id); in ParseSection()
856 if ( terrain >= map.GetTerrainSet()->NumTiles() ) { in ParseSection()
/dports/games/crimson/crimson-0.5.3/src/comet/
H A Dmap.h42 TerrainSet *GetTerrainSet( void ) const { return m_tset; } in GetTerrainSet() function
H A Dedwindow.cpp282 !(map->GetTerrainSet()->GetTerrainInfo(selected)->tt_type & TT_ENTRANCE) ) in LeftMouseButton()
719 tile_wd->SetTerrainSet( map.GetTerrainSet() ); in SetNewMission()
H A Dmission.h143 TerrainSet &GetTerrainSet( void ) const { return *terrain_set; } in GetTerrainSet() function
H A Deventwindow.cpp1073 const TerrainSet &set = mission.GetTerrainSet(); in EdEventSetHexWindow()
1140 else num = mission.GetTerrainSet().NumTiles() - 1; in WidgetActivated()
1147 if ( ++num == mission.GetTerrainSet().NumTiles() ) num = 0; in WidgetActivated()
1175 const TerrainSet &set = mission.GetTerrainSet(); in DrawTerrain()
/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dmap.h45 TerrainSet *GetTerrainSet( void ) const { return tset; } in GetTerrainSet() function
H A Dunitwindow.cpp238 *mv->GetMap()->GetUnitSet(), *mv->GetMap()->GetTerrainSet(), in ContainerWindow()
418 &m->GetUnitSet(), &m->GetTerrainSet(), this, unitinfo ); in SwitchMode()
547 &Gam->GetMission()->GetTerrainSet(), this, unitinfo ); in WidgetActivated()
700 &Gam->GetMission()->GetTerrainSet(), this, unitinfo ); in WidgetActivated()
H A Dmission.h44 TerrainSet &GetTerrainSet( void ) { return terrain_set; } in GetTerrainSet() function
H A Devent.cpp371 const TerrainType *tt = mis->GetTerrainSet().GetTerrainInfo( e_data[0] ); in Execute()
H A Dhistory.cpp624 const TerrainType *tt = Gam->GetMission()->GetTerrainSet().GetTerrainInfo( event.data[0] ); in ReplayTileEvent()
H A Dmapwindow.cpp336 *mview->GetMap()->GetTerrainSet(), in MoveCursor()
H A Dgame.cpp973 *map->GetUnitSet(), *map->GetTerrainSet(), in MoveUnit()