Searched refs:GetTerrainSet (Results 1 – 16 of 16) sorted by relevance
/dports/games/crimson/crimson-0.5.3/src/common/ |
H A D | mapview.h | 84 { map->GetTerrainSet()->DrawTile( n, dest, px, py, clip ); } in DrawTerrain() 86 { map->GetTerrainSet()->DrawFog( dest, px, py, clip ); } in DrawFog() 108 unsigned short TileWidth( void ) const { return map->GetTerrainSet()->TileWidth(); } in TileWidth() 109 unsigned short TileHeight( void ) const { return map->GetTerrainSet()->TileHeight(); } in TileHeight() 110 unsigned short TileShiftX( void ) const { return map->GetTerrainSet()->TileShiftX(); } in TileShiftX() 111 unsigned short TileShiftY( void ) const { return map->GetTerrainSet()->TileShiftY(); } in TileShiftY()
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H A D | gamewindow.cpp | 38 uset(map.GetUnitSet()), tset(map.GetTerrainSet()) { in UnitInfoWindow()
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H A D | mapview.cpp | 219 const Surface &mask = map->GetTerrainSet()->HexMask(); in Pixel2Hex()
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/dports/games/crimson/crimson-0.5.3/tools/ |
H A D | cf2bmp.cpp | 70 const TerrainSet &tset = m.GetTerrainSet(); in main()
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H A D | cfed.cpp | 681 if ( (id < m.GetTerrainSet().NumTiles()) && (id >= 0) ) e->SetData(0, id); in ParseSection() 856 if ( terrain >= map.GetTerrainSet()->NumTiles() ) { in ParseSection()
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/dports/games/crimson/crimson-0.5.3/src/comet/ |
H A D | map.h | 42 TerrainSet *GetTerrainSet( void ) const { return m_tset; } in GetTerrainSet() function
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H A D | edwindow.cpp | 282 !(map->GetTerrainSet()->GetTerrainInfo(selected)->tt_type & TT_ENTRANCE) ) in LeftMouseButton() 719 tile_wd->SetTerrainSet( map.GetTerrainSet() ); in SetNewMission()
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H A D | mission.h | 143 TerrainSet &GetTerrainSet( void ) const { return *terrain_set; } in GetTerrainSet() function
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H A D | eventwindow.cpp | 1073 const TerrainSet &set = mission.GetTerrainSet(); in EdEventSetHexWindow() 1140 else num = mission.GetTerrainSet().NumTiles() - 1; in WidgetActivated() 1147 if ( ++num == mission.GetTerrainSet().NumTiles() ) num = 0; in WidgetActivated() 1175 const TerrainSet &set = mission.GetTerrainSet(); in DrawTerrain()
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/dports/games/crimson/crimson-0.5.3/src/cf/ |
H A D | map.h | 45 TerrainSet *GetTerrainSet( void ) const { return tset; } in GetTerrainSet() function
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H A D | unitwindow.cpp | 238 *mv->GetMap()->GetUnitSet(), *mv->GetMap()->GetTerrainSet(), in ContainerWindow() 418 &m->GetUnitSet(), &m->GetTerrainSet(), this, unitinfo ); in SwitchMode() 547 &Gam->GetMission()->GetTerrainSet(), this, unitinfo ); in WidgetActivated() 700 &Gam->GetMission()->GetTerrainSet(), this, unitinfo ); in WidgetActivated()
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H A D | mission.h | 44 TerrainSet &GetTerrainSet( void ) { return terrain_set; } in GetTerrainSet() function
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H A D | event.cpp | 371 const TerrainType *tt = mis->GetTerrainSet().GetTerrainInfo( e_data[0] ); in Execute()
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H A D | history.cpp | 624 const TerrainType *tt = Gam->GetMission()->GetTerrainSet().GetTerrainInfo( event.data[0] ); in ReplayTileEvent()
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H A D | mapwindow.cpp | 336 *mview->GetMap()->GetTerrainSet(), in MoveCursor()
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H A D | game.cpp | 973 *map->GetUnitSet(), *map->GetTerrainSet(), in MoveUnit()
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