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Searched refs:GetTerrainTypeData (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.h205 static int GetTerrainTypeData(lua_State* L);
H A DLuaSyncedRead.cpp295 REGISTER_LUA_CFUNC(GetTerrainTypeData); in PushEntries()
4844 int LuaSyncedRead::GetTerrainTypeData(lua_State* L) in GetTerrainTypeData() function in LuaSyncedRead