Searched refs:GetTxAnimArrayZ (Results 1 – 14 of 14) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_videoscreen.c | 126 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in InitVideoScreen()
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H A D | bh_track.c | 82 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(to_tt->shape_num, item_num); in TrackObjectBehaveInit()
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H A D | bh_ltfx.c | 161 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in LightFXBehaveInit()
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H A D | bh_spcl.c | 133 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in InitXenoMorphRoom()
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H A D | bh_lnksw.c | 201 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in LinkSwitchBehaveInit()
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H A D | bh_binsw.c | 134 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in BinarySwitchBehaveInit()
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H A D | bh_light.c | 167 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in InitPlacedLight()
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H A D | pvisible.c | 1370 …pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); … in InitInanimateObject()
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H A D | bh_debri.c | 456 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in SetupSimpleAnimation()
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H A D | bh_types.c | 1046 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in SimpleAnimationBehaveInit()
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H A D | hmodel.c | 385 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in Setup_Texture_Animation_For_Section()
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H A D | weapons.c | 4243 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shapenum, item_num); in InitThisWeapon()
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/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 2395 int* GetTxAnimArrayZ(int shape, int item);
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/dports/games/avp/avp-20170505/src/ |
H A D | kshape.c | 2715 int* GetTxAnimArrayZ(int shape, int item) in GetTxAnimArrayZ() function
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