Searched refs:GetUniformState (Results 1 – 1 of 1) sorted by relevance
/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | Shader.h | 103 return GetUniformState(name)->GetLocation(); in GetUniformLocation() 106 UniformState* GetUniformState(const std::string& name) { in GetUniformState() function 113 UniformState* GetUniformState(const char* name) { in GetUniformState() function 126 …pename TV> inline void SetUniform(const TK& name, TV v0) { SetUniform(GetUniformState(name), v0); } in SetUniform() 127 …> inline void SetUniform(const TK& name, TV v0, TV v1) { SetUniform(GetUniformState(name), v0, v1… in SetUniform() 128 …e void SetUniform(const TK& name, TV v0, TV v1, TV v2) { SetUniform(GetUniformState(name), v0, v1… in SetUniform() 129 …SetUniform(const TK& name, TV v0, TV v1, TV v2, TV v3) { SetUniform(GetUniformState(name), v0, v1… in SetUniform() 131 …> inline void SetUniform2v(const TK& name, const TV* v) { SetUniform2v(GetUniformState(name), v); } in SetUniform2v() 132 …> inline void SetUniform3v(const TK& name, const TV* v) { SetUniform3v(GetUniformState(name), v); } in SetUniform3v() 133 …> inline void SetUniform4v(const TK& name, const TV* v) { SetUniform4v(GetUniformState(name), v); } in SetUniform4v() [all …]
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