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Searched refs:GetUniformState (Results 1 – 1 of 1) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DShader.h103 return GetUniformState(name)->GetLocation(); in GetUniformLocation()
106 UniformState* GetUniformState(const std::string& name) { in GetUniformState() function
113 UniformState* GetUniformState(const char* name) { in GetUniformState() function
126 …pename TV> inline void SetUniform(const TK& name, TV v0) { SetUniform(GetUniformState(name), v0); } in SetUniform()
127 …> inline void SetUniform(const TK& name, TV v0, TV v1) { SetUniform(GetUniformState(name), v0, v1… in SetUniform()
128 …e void SetUniform(const TK& name, TV v0, TV v1, TV v2) { SetUniform(GetUniformState(name), v0, v1… in SetUniform()
129 …SetUniform(const TK& name, TV v0, TV v1, TV v2, TV v3) { SetUniform(GetUniformState(name), v0, v1… in SetUniform()
131 …> inline void SetUniform2v(const TK& name, const TV* v) { SetUniform2v(GetUniformState(name), v); } in SetUniform2v()
132 …> inline void SetUniform3v(const TK& name, const TV* v) { SetUniform3v(GetUniformState(name), v); } in SetUniform3v()
133 …> inline void SetUniform4v(const TK& name, const TV* v) { SetUniform4v(GetUniformState(name), v); } in SetUniform4v()
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