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Searched refs:GetUnitFlanking (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.h129 static int GetUnitFlanking(lua_State* L);
H A DLuaSyncedRead.cpp223 REGISTER_LUA_CFUNC(GetUnitFlanking); in PushEntries()
3166 int LuaSyncedRead::GetUnitFlanking(lua_State* L) in GetUnitFlanking() function in LuaSyncedRead