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Searched refs:GetUnitHeading (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.h119 static int GetUnitHeading(lua_State* L);
H A DLuaSyncedRead.cpp213 REGISTER_LUA_CFUNC(GetUnitHeading); in PushEntries()
2970 int LuaSyncedRead::GetUnitHeading(lua_State* L) in GetUnitHeading() function in LuaSyncedRead