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Searched refs:GetUnitSensorRadius (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaSyncedRead.h110 static int GetUnitSensorRadius(lua_State* L);
H A DLuaSyncedRead.cpp204 REGISTER_LUA_CFUNC(GetUnitSensorRadius); in PushEntries()
2644 int LuaSyncedRead::GetUnitSensorRadius(lua_State* L) in GetUnitSensorRadius() function in LuaSyncedRead