/dports/games/crimson/crimson-0.5.3/src/cf/ |
H A D | unitwindow.cpp | 238 *mv->GetMap()->GetUnitSet(), *mv->GetMap()->GetTerrainSet(), in ContainerWindow() 401 n->type = m->GetUnitSet().GetUnitInfo( i ); in SwitchMode() 418 &m->GetUnitSet(), &m->GetTerrainSet(), this, unitinfo ); in SwitchMode() 546 UnitInfoWindow::DrawUnitInfo( uid, &Gam->GetMission()->GetUnitSet(), in WidgetActivated() 699 UnitInfoWindow::DrawUnitInfo( uid, &Gam->GetMission()->GetUnitSet(), in WidgetActivated()
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H A D | map.h | 43 UnitSet *GetUnitSet( void ) const { return uset; } in GetUnitSet() function
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H A D | mission.h | 45 UnitSet &GetUnitSet( void ) { return unit_set; } in GetUnitSet() function
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H A D | event.cpp | 284 const UnitType *type = mis->GetUnitSet().GetUnitInfo(e_data[0]); in Execute()
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H A D | game.cpp | 973 *map->GetUnitSet(), *map->GetTerrainSet(), in MoveUnit() 1048 mwin->MoveHex( u->Image(), mission->GetUnitSet(), in MoveUnit()
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H A D | ai.cpp | 326 type = mission.GetUnitSet().GetUnitInfo( i ); in BuildReinforcements()
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/dports/games/crimson/crimson-0.5.3/src/comet/ |
H A D | map.h | 40 UnitSet *GetUnitSet( void ) const { return m_uset; } in GetUnitSet() function
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H A D | eventwindow.cpp | 421 mission.GetUnitSet().GetUnitInfo(event.GetData(0))->Name(), in EdEventCreateUnitWindow() 474 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated() 925 mission.GetUnitSet().GetUnitInfo(event.GetData(1))->Name(), in EdEventResearchWindow() 947 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated() 1624 strcpy( buf, mission.GetUnitSet().GetUnitInfo(-event.GetTData(0) - 2)->Name() ); in EdTrigUnitDestroyedWindow() 1662 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated() 1753 strcpy( buf, mission.GetUnitSet().GetUnitInfo(-event.GetTData(0) - 2)->Name() ); in EdTrigUnitPositionWindow() 1797 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated()
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H A D | extwindow2.cpp | 365 GetUnitSet(), ".units", 0, view ); in WidgetActivated() 393 GetTileSet(), GetUnitSet() ); in WidgetActivated() 764 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), fact_list_na ); in EdBuildingWindow() 1276 const UnitSet &us = mission.GetUnitSet(); in BuildTLWList() 1310 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), nodes ); in SelectUnitWindow() 1389 if ( n ) return mission.GetUnitSet().GetUnitInfo( n->ID() ); in Selected()
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H A D | edwindow.cpp | 291 UnitSet *us = map->GetUnitSet(); in LeftMouseButton() 720 unit_wd->SetUnitSet( map.GetUnitSet() ); in SetNewMission()
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H A D | mission.h | 144 const UnitSet &GetUnitSet( void ) const { return *unit_set; } in GetUnitSet() function
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H A D | extwindow2.h | 88 const char *GetUnitSet( void ) const { return unitset->String(); } in GetUnitSet() function
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H A D | mission.cpp | 1276 const UnitSet *uset = map.GetUnitSet(); in Export()
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/dports/games/crimson/crimson-0.5.3/src/common/ |
H A D | mapview.h | 81 { map->GetUnitSet()->DrawTile( n, dest, px, py, clip ); } in DrawUnit()
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H A D | gamewindow.cpp | 38 uset(map.GetUnitSet()), tset(map.GetTerrainSet()) { in UnitInfoWindow()
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/dports/games/spring/spring_98.0/rts/Rendering/Models/ |
H A D | WorldObjectModelRenderer.h | 82 const UnitSet& GetUnitSet(int texType) { return units[texType]; } in GetUnitSet() function
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/dports/games/crimson/crimson-0.5.3/tools/ |
H A D | cfed.cpp | 157 const UnitSet &us = m.GetUnitSet(); in ParseUnitName() 308 u->SetType( m.GetUnitSet().GetUnitInfo(0) ); in ParseSection()
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