Home
last modified time | relevance | path

Searched refs:GetUnitSet (Results 1 – 17 of 17) sorted by relevance

/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dunitwindow.cpp238 *mv->GetMap()->GetUnitSet(), *mv->GetMap()->GetTerrainSet(), in ContainerWindow()
401 n->type = m->GetUnitSet().GetUnitInfo( i ); in SwitchMode()
418 &m->GetUnitSet(), &m->GetTerrainSet(), this, unitinfo ); in SwitchMode()
546 UnitInfoWindow::DrawUnitInfo( uid, &Gam->GetMission()->GetUnitSet(), in WidgetActivated()
699 UnitInfoWindow::DrawUnitInfo( uid, &Gam->GetMission()->GetUnitSet(), in WidgetActivated()
H A Dmap.h43 UnitSet *GetUnitSet( void ) const { return uset; } in GetUnitSet() function
H A Dmission.h45 UnitSet &GetUnitSet( void ) { return unit_set; } in GetUnitSet() function
H A Devent.cpp284 const UnitType *type = mis->GetUnitSet().GetUnitInfo(e_data[0]); in Execute()
H A Dgame.cpp973 *map->GetUnitSet(), *map->GetTerrainSet(), in MoveUnit()
1048 mwin->MoveHex( u->Image(), mission->GetUnitSet(), in MoveUnit()
H A Dai.cpp326 type = mission.GetUnitSet().GetUnitInfo( i ); in BuildReinforcements()
/dports/games/crimson/crimson-0.5.3/src/comet/
H A Dmap.h40 UnitSet *GetUnitSet( void ) const { return m_uset; } in GetUnitSet() function
H A Deventwindow.cpp421 mission.GetUnitSet().GetUnitInfo(event.GetData(0))->Name(), in EdEventCreateUnitWindow()
474 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated()
925 mission.GetUnitSet().GetUnitInfo(event.GetData(1))->Name(), in EdEventResearchWindow()
947 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated()
1624 strcpy( buf, mission.GetUnitSet().GetUnitInfo(-event.GetTData(0) - 2)->Name() ); in EdTrigUnitDestroyedWindow()
1662 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated()
1753 strcpy( buf, mission.GetUnitSet().GetUnitInfo(-event.GetTData(0) - 2)->Name() ); in EdTrigUnitPositionWindow()
1797 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), tlist ); in WidgetActivated()
H A Dextwindow2.cpp365 GetUnitSet(), ".units", 0, view ); in WidgetActivated()
393 GetTileSet(), GetUnitSet() ); in WidgetActivated()
764 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), fact_list_na ); in EdBuildingWindow()
1276 const UnitSet &us = mission.GetUnitSet(); in BuildTLWList()
1310 TLWListBuilder::BuildUnitTypesList( mission.GetUnitSet(), nodes ); in SelectUnitWindow()
1389 if ( n ) return mission.GetUnitSet().GetUnitInfo( n->ID() ); in Selected()
H A Dedwindow.cpp291 UnitSet *us = map->GetUnitSet(); in LeftMouseButton()
720 unit_wd->SetUnitSet( map.GetUnitSet() ); in SetNewMission()
H A Dmission.h144 const UnitSet &GetUnitSet( void ) const { return *unit_set; } in GetUnitSet() function
H A Dextwindow2.h88 const char *GetUnitSet( void ) const { return unitset->String(); } in GetUnitSet() function
H A Dmission.cpp1276 const UnitSet *uset = map.GetUnitSet(); in Export()
/dports/games/crimson/crimson-0.5.3/src/common/
H A Dmapview.h81 { map->GetUnitSet()->DrawTile( n, dest, px, py, clip ); } in DrawUnit()
H A Dgamewindow.cpp38 uset(map.GetUnitSet()), tset(map.GetTerrainSet()) { in UnitInfoWindow()
/dports/games/spring/spring_98.0/rts/Rendering/Models/
H A DWorldObjectModelRenderer.h82 const UnitSet& GetUnitSet(int texType) { return units[texType]; } in GetUnitSet() function
/dports/games/crimson/crimson-0.5.3/tools/
H A Dcfed.cpp157 const UnitSet &us = m.GetUnitSet(); in ParseUnitName()
308 u->SetType( m.GetUnitSet().GetUnitInfo(0) ); in ParseSection()