Searched refs:GetVAO (Results 1 – 9 of 9) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/ |
H A D | C4FoWDrawStrategy.cpp | 187 const bool has_vao1 = pGL->GetVAO(vaoids[0], vao1); in End() 211 const bool has_vao2 = pGL->GetVAO(vaoids[1], vao2); in End() 233 const bool has_vao3 = pGL->GetVAO(vaoids[2], vao3); in End() 396 const bool has_vao = pGL->GetVAO(vaoid, vao); in End()
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H A D | C4FoWRegion.cpp | 315 const bool has_vao = pGL->GetVAO(vaoid, vao); in Render()
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/dports/devel/upp/upp/bazaar/SurfaceCtrl/ |
H A D | Mesh.h | 102 GLuint GetVAO()const noexcept{return vao;} in GetVAO() function
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H A D | Object3D.cpp | 696 glBindVertexArray(m.GetVAO()); in DefaultDraw() 726 glBindVertexArray(m.GetVAO()); in DefaultDraw() 746 glBindVertexArray(m.GetVAO()); in DefaultDraw()
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/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/ |
H A D | C4DrawGL.h | 243 bool GetVAO(unsigned int vaoid, GLuint& vao);
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H A D | C4DrawGL.cpp | 633 const bool has_vao = GetVAO(vao_id, vao); in PerformMultiBlt() 1021 bool CStdGL::GetVAO(unsigned int vaoid, GLuint& vao) in GetVAO() function in CStdGL
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H A D | C4DrawMeshGL.cpp | 849 const bool has_vao = pGL->GetVAO(vaoid, vao); in RenderSubMeshImpl()
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/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/ |
H A D | C4LandscapeRender.cpp | 1118 const bool has_vao = pGL->GetVAO(vaoid, vao); in Draw()
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H A D | C4Particles.cpp | 1055 const bool has_vao = pGL->GetVAO(drawingDataVertexArraysObject, vao); in Draw()
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