Home
last modified time | relevance | path

Searched refs:GetVAO (Results 1 – 9 of 9) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/fow/
H A DC4FoWDrawStrategy.cpp187 const bool has_vao1 = pGL->GetVAO(vaoids[0], vao1); in End()
211 const bool has_vao2 = pGL->GetVAO(vaoids[1], vao2); in End()
233 const bool has_vao3 = pGL->GetVAO(vaoids[2], vao3); in End()
396 const bool has_vao = pGL->GetVAO(vaoid, vao); in End()
H A DC4FoWRegion.cpp315 const bool has_vao = pGL->GetVAO(vaoid, vao); in Render()
/dports/devel/upp/upp/bazaar/SurfaceCtrl/
H A DMesh.h102 GLuint GetVAO()const noexcept{return vao;} in GetVAO() function
H A DObject3D.cpp696 glBindVertexArray(m.GetVAO()); in DefaultDraw()
726 glBindVertexArray(m.GetVAO()); in DefaultDraw()
746 glBindVertexArray(m.GetVAO()); in DefaultDraw()
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4DrawGL.h243 bool GetVAO(unsigned int vaoid, GLuint& vao);
H A DC4DrawGL.cpp633 const bool has_vao = GetVAO(vao_id, vao); in PerformMultiBlt()
1021 bool CStdGL::GetVAO(unsigned int vaoid, GLuint& vao) in GetVAO() function in CStdGL
H A DC4DrawMeshGL.cpp849 const bool has_vao = pGL->GetVAO(vaoid, vao); in RenderSubMeshImpl()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4LandscapeRender.cpp1118 const bool has_vao = pGL->GetVAO(vaoid, vao); in Draw()
H A DC4Particles.cpp1055 const bool has_vao = pGL->GetVAO(drawingDataVertexArraysObject, vao); in Draw()