Searched refs:GetViewAngles (Results 1 – 4 of 4) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/ |
H A D | bot_ai.cpp | 543 int iMoveDir = GetDirection(GetViewAngles(), m_pMyEnt->o, m_vHuntLocation); in HuntEnemy() 702 AnglesToVectors(GetViewAngles(), forward, right, up); in ShootEnemy() 1036 int iMoveDir = GetDirection(GetViewAngles(), m_pMyEnt->o, v); in DoCombatNav() 1144 vec src, forward, right, up, dest, MyAngles = GetViewAngles(), o = m_pMyEnt->o; in DoCombatNav() 1210 angles = GetViewAngles(); in DoCombatNav() 1224 angles = GetViewAngles(); in DoCombatNav() 1295 vec src = GetViewAngles(); in CheckStuck() 1447 AnglesToVectors(GetViewAngles(), forward, right, up); in CheckStrafe() 1537 vec MyAngles = GetViewAngles(); in CheckFOV() 1881 AnglesToVectors(GetViewAngles(), forward, right, up); in IsReachable() [all …]
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H A D | bot.h | 239 vec GetViewAngles(void) { return vec(m_pMyEnt->pitch, m_pMyEnt->yaw, m_pMyEnt->roll); }; in GetViewAngles() function
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H A D | bot.cpp | 311 angles = GetViewAngles(); in IsVisible()
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H A D | bot_waypoint.cpp | 2422 AnglesToVectors(GetViewAngles(), forward, right, up); in HeadToWaypoint()
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